Title :
A selective move generator for the game axis and allies
Author :
St-Pierre, David L. ; Winands, Mark H M ; Watt, David A.
Author_Institution :
Dept. of Knowledge Eng., Maastricht Univ., Maastricht, Netherlands
Abstract :
We consider the move generation in a modern board game where the set of all the possible moves is too large to be generated. The idea is to provide a set of simple abstract tactics that would generate enough combinations to provide strong opposition. The reduced search space is then traversed using the αβ search. We also propose a technique that allows us to remove the stochasticity from the search space. The model was tested in a game called Axis and Allies: a modern, turn-based, perfect information, non-deterministic, strategy board game. We first show that a tree search technique based on a restrained set of moves can beat the actual scripted AI engine - E.Z. FODDER. We can conclude from the experiments that searching deeper generates complex maneuvers which in turn significantly increase the likelihood of victory.
Keywords :
artificial intelligence; computer games; search problems; tree searching; AI engine; aβ search; game allies; game axis; modern board game; reduced search space; selective move generator; stochasticity; tree search technique; Artificial intelligence; Computational intelligence; Engines; Equations; Games; Generators; Production facilities;
Conference_Titel :
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location :
Dublin
Print_ISBN :
978-1-4244-6295-7
Electronic_ISBN :
978-1-4244-6296-4
DOI :
10.1109/ITW.2010.5593357