DocumentCode :
2447310
Title :
Using co-evolved RTS opponents to teach spatial tactics
Author :
Smith, Greg ; Avery, Phillipa ; Houmanfar, Ramona ; Louis, Sushil
fYear :
2010
fDate :
18-21 Aug. 2010
Firstpage :
146
Lastpage :
153
Abstract :
This paper describes a co-evolutionary algorithm for generating simple spatially oriented tactics and considers whether students can learn better by playing against co-evolved opponents or by playing against an expert system or other similar hard-coded opponent. Although a number of artificially intelligent tutoring and e-learning systems exist, our work looks at using co-evolution to generate competent opponents for human students to learn from. This paper describes and discusses early results on using computationally intelligent opponents for tactical training of human students. Initial results indicate that the learning environment for human players, measured by game difficulty and transfer of training, is comparable across co-evolved and hard-coded computer opponents.
Keywords :
computer games; evolutionary computation; expert systems; intelligent tutoring systems; teaching; training; artificially intelligent tutoring systems; co-evolutionary algorithm; co-evolved RTS opponents; computationally intelligent opponents; e-learning systems; expert system; game difficulty; hard-coded opponent; human players; human students; spatially oriented tactics; tactical training; Artificial intelligence; Biological cells; Boats; Computers; Games; Humans; Training;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location :
Dublin
Print_ISBN :
978-1-4244-6295-7
Electronic_ISBN :
978-1-4244-6296-4
Type :
conf
DOI :
10.1109/ITW.2010.5593359
Filename :
5593359
Link To Document :
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