DocumentCode
2447620
Title
Partial observability during predictions of the opponent´s movements in an RTS game
Author
Butler, Simon ; Demiris, Yiannis
Author_Institution
Electr. & Electron. Eng. Dept., Imperial Coll. London, London, UK
fYear
2010
fDate
18-21 Aug. 2010
Firstpage
46
Lastpage
53
Abstract
In RTS-style games it is important to be able to predict the movements of the opponent´s forces to have the best chance of performing appropriate counter-moves. Resorting to using perfect global state information is generally considered to be `cheating´ by the player, so to perform such predictions scouts (or observers) must be used to gather information. This means being in the right place at the right time to observe the opponent. In this paper we show the effect of imposing partial observability onto an RTS game with regard to making predictions, and we compare two different mechanisms that decide where best to direct the attention of the observers to maximise the benefit of predictions.
Keywords
computer games; observability; real-time systems; RTS style game; global state information; partial observability; predictions scout; Computational modeling; Engines; Games; Humans; Inverse problems; Observers; Predictive models;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location
Dublin
Print_ISBN
978-1-4244-6295-7
Electronic_ISBN
978-1-4244-6296-4
Type
conf
DOI
10.1109/ITW.2010.5593374
Filename
5593374
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