• DocumentCode
    2447620
  • Title

    Partial observability during predictions of the opponent´s movements in an RTS game

  • Author

    Butler, Simon ; Demiris, Yiannis

  • Author_Institution
    Electr. & Electron. Eng. Dept., Imperial Coll. London, London, UK
  • fYear
    2010
  • fDate
    18-21 Aug. 2010
  • Firstpage
    46
  • Lastpage
    53
  • Abstract
    In RTS-style games it is important to be able to predict the movements of the opponent´s forces to have the best chance of performing appropriate counter-moves. Resorting to using perfect global state information is generally considered to be `cheating´ by the player, so to perform such predictions scouts (or observers) must be used to gather information. This means being in the right place at the right time to observe the opponent. In this paper we show the effect of imposing partial observability onto an RTS game with regard to making predictions, and we compare two different mechanisms that decide where best to direct the attention of the observers to maximise the benefit of predictions.
  • Keywords
    computer games; observability; real-time systems; RTS style game; global state information; partial observability; predictions scout; Computational modeling; Engines; Games; Humans; Inverse problems; Observers; Predictive models;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
  • Conference_Location
    Dublin
  • Print_ISBN
    978-1-4244-6295-7
  • Electronic_ISBN
    978-1-4244-6296-4
  • Type

    conf

  • DOI
    10.1109/ITW.2010.5593374
  • Filename
    5593374