• DocumentCode
    2447784
  • Title

    AI and computational intelligence for real-time strategy games

  • Author

    Hagelback, Johan ; Johansson, Stefan ; Preuss, Mike

  • Author_Institution
    BTH, Sweden
  • fYear
    2010
  • fDate
    18-21 Aug. 2010
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Real-time strategy games (RTS) are an active area of research as well as a popular branch of industrial game production, with high commercial interest. Although player satisfaction is the ultimate goal also for these games, they are usually too complex to come up with human-level AI that is not cheating. In consequence, for RTS games it is as desirable to play well as it is to make the game interesting. Also, RTS games have many aspects that call for CI or other innovative methods, as strategy, tactics, resource management, and many more. The task of the special session is to advance the state of research on RTS by new methods or new applications of methods, new concepts, and also the analysis of existing methods or problems.
  • Keywords
    Tutorials;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
  • Conference_Location
    Copenhagen, Denmark
  • Print_ISBN
    978-1-4244-6295-7
  • Electronic_ISBN
    978-1-4244-6296-4
  • Type

    conf

  • DOI
    10.1109/ITW.2010.5593384
  • Filename
    5593384