DocumentCode
2447784
Title
AI and computational intelligence for real-time strategy games
Author
Hagelback, Johan ; Johansson, Stefan ; Preuss, Mike
Author_Institution
BTH, Sweden
fYear
2010
fDate
18-21 Aug. 2010
Firstpage
1
Lastpage
4
Abstract
Real-time strategy games (RTS) are an active area of research as well as a popular branch of industrial game production, with high commercial interest. Although player satisfaction is the ultimate goal also for these games, they are usually too complex to come up with human-level AI that is not cheating. In consequence, for RTS games it is as desirable to play well as it is to make the game interesting. Also, RTS games have many aspects that call for CI or other innovative methods, as strategy, tactics, resource management, and many more. The task of the special session is to advance the state of research on RTS by new methods or new applications of methods, new concepts, and also the analysis of existing methods or problems.
Keywords
Tutorials;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location
Copenhagen, Denmark
Print_ISBN
978-1-4244-6295-7
Electronic_ISBN
978-1-4244-6296-4
Type
conf
DOI
10.1109/ITW.2010.5593384
Filename
5593384
Link To Document