Title :
Online environment model estimation for augmented reality
Author :
Ventura, Jonathan ; Höllerer, Tobias
Author_Institution :
Univ. of California, Santa Barbara, CA, USA
Abstract :
Augmented reality applications often rely on a detailed environment model to support features such as annotation and occlusion. Usually, such a model is constructed offline, which restricts the generality and mobility of the AR experience. In online SLAM approaches, the fidelity of the model stays at the level of landmark feature maps. In this work we introduce a system which constructs a textured geometric model of the user´s environment as it is being explored. First, 3D feature tracks are organized into roughly planar surfaces. Then, image patches in keyframes are assigned to the planes in the scene using stereo analysis. The system runs as a background process and continually updates and improves the model over time. This environment model can then be rendered into new frames to aid in several common but difficult AR tasks such as accurate real-virtual occlusion and annotation placement.
Keywords :
augmented reality; computer graphics; stereo image processing; annotation; augmented reality; occlusion; online SLAM approach; online environment model estimation; real-virtual occlusion; stereo analysis; Augmented reality; Cameras; Computer graphics; Image analysis; Image reconstruction; Layout; Rendering (computer graphics); Rough surfaces; Simultaneous localization and mapping; Surface roughness; Augmented reality; I.4.8 [Image Processing and Computer Vision]: Scene Analysis; Color; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism; Stereo; I.4.8 [Image Processing and Computer Vision]: Scene Analysis;
Conference_Titel :
Mixed and Augmented Reality, 2009. ISMAR 2009. 8th IEEE International Symposium on
Conference_Location :
Orlando, FL
Print_ISBN :
978-1-4244-5390-0
Electronic_ISBN :
978-1-4244-5389-4
DOI :
10.1109/ISMAR.2009.5336493