• DocumentCode
    2449039
  • Title

    Interference avoidance in multi-user hand-held augmented reality

  • Author

    Oda, Ohan ; Feiner, Steven

  • fYear
    2009
  • fDate
    19-22 Oct. 2009
  • Firstpage
    13
  • Lastpage
    22
  • Abstract
    In a multi-user augmented reality application for a shared physical environment, it is possible for users to interfere with each other. For example, in a multi-player game in which each player holds a display whose tracked position and orientation affect the outcome, one player may physically block another player´s view or physically contact another player. We explore software techniques intended to avoid such interference. These techniques modify what a user sees or hears, and what interaction capabilities they have, when their display gets too close to another user´s display. We present Redirected Motion, an effective, yet nondistracting, interference avoidance technique for hand-held AR, which transforms the 3D space in which the user moves their display, to direct the display away from other displays. We conducted a within-subject, formal user study to evaluate the effectiveness and distraction level of Redirected Motion compared to other interference avoidance techniques. The study is based on an instrumented, two-player, first-person-shooter, augmented reality game, in which each player holds a 6DOF-tracked ultra-mobile computer. Comparison conditions include an unmanipulated control condition and three other software techniques for avoiding interference: dimming the display, playing disturbing sounds, and disabling interaction capabilities. Subjective evaluation indicates that Redirected Motion was unnoticeable, and quantitative analysis shows that the mean distance between users during Redirected Motion was significantly larger than for the comparison conditions.
  • Keywords
    augmented reality; computer displays; computer games; groupware; mobile computing; 3D space; augmented reality game; display dimming; disturbing sounds; instrumented two-player first-person-shooter; interaction capability; interference avoidance; multiplayer game; multiuser hand-held augmented reality; orientation tracking; position tracking; redirected motion; shared physical environment; software technique; ultramobile computer; unmanipulated control condition; user display; Augmented reality; Collaborative work; Computer displays; Computer interfaces; Instruments; Interference; Motion analysis; Solid modeling; Three dimensional displays; Visualization; Collaborative/competitive augmented reality; computer games; computer-supported cooperative play/work (CSCP/CSCW); interference avoidance;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality, 2009. ISMAR 2009. 8th IEEE International Symposium on
  • Conference_Location
    Orlando, FL
  • Print_ISBN
    978-1-4244-5390-0
  • Electronic_ISBN
    978-1-4244-5389-4
  • Type

    conf

  • DOI
    10.1109/ISMAR.2009.5336507
  • Filename
    5336507