DocumentCode
2450815
Title
A comparison of two sigmoidal-type activation functions in video game controller evolution
Author
Tan, Tse Guan ; Teo, Jason ; Anthony, Patricia
Author_Institution
Evolutionary Comput. Lab., Univ. Malaysia Sabah, Kota Kinabalu, Malaysia
fYear
2011
fDate
20-21 Oct. 2011
Firstpage
90
Lastpage
94
Abstract
This paper presents an empirical comparison of two sigmoidal-type activation functions in evolutionary artificial neural network models. They are the log-sigmoid and hyperbolic tangent sigmoid activation functions which were investigated in order for evolving neural network controllers to play a classic video game. A Hill-Climbing Neural Network (HillClimbNet) was developed using the hill-climbing method together with a feedforward neural network to automatically create an intelligent controller that can play the screen-capture of Ms. Pac-man arcade game. The experimental results showed that that the HillClimbNet with log-sigmoid outperforms the HillClimbNet with hyperbolic tangent sigmoid when used in the hidden and output layers of the network when the agent plays the game.
Keywords
computer games; evolutionary computation; feedforward neural nets; neurocontrollers; transfer functions; Ms. Pac-man arcade game; evolutionary artificial neural network; feedforward neural network; hill climbing method; hill climbing neural network; hyperbolic tangent sigmoid functions; intelligent controller; log-sigmoid activation functions; neural network controllers; video game; Artificial neural networks; Computational modeling; Conferences; Equations; Forecasting; Games; feed-forward artificial neural network; hill-climbing; hyperbolic tangent sigmoid; log-sigmoid; ms. pac-man;
fLanguage
English
Publisher
ieee
Conference_Titel
Sustainable Utilization and Development in Engineering and Technology (STUDENT), 2011 IEEE Conference on
Conference_Location
Semenyih
Print_ISBN
978-1-4577-0443-7
Type
conf
DOI
10.1109/STUDENT.2011.6089331
Filename
6089331
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