• DocumentCode
    2451348
  • Title

    Optimization of the Connect6 Evaluation Function Based on Threat Theory and Game Strategy

  • Author

    Wu, Ruofan ; Zhou, Ke

  • Author_Institution
    Eng. Training Center, Univ. of Sci. & Technol. Beijing, Beijing, China
  • Volume
    1
  • fYear
    2010
  • fDate
    16-17 Dec. 2010
  • Firstpage
    94
  • Lastpage
    97
  • Abstract
    Connect6 is simple in rules but quite complex while playing. Owing to the great game-tree complexity, the game situation can be changed easily after even one stone put on the board, the players have to change strategies according to different board situations. To make the program more clever, different strategies must be taken into concern. This paper covers about Connect6 and its rules, the design of classic evaluation function and also brings out a opimization method to the evaluation function based on threat theory and game strategy.
  • Keywords
    computer games; game theory; optimisation; computer game; connect6 classical evaluation function; game strategy; game tree complexity; opimization method; threat theory; Arrays; Color; Computers; Electronic mail; Games; Sleep; Training; Computer Game; Connect6; Evaluation Function; Game Strategy; Threat Theory;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Systems (GCIS), 2010 Second WRI Global Congress on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-9247-3
  • Type

    conf

  • DOI
    10.1109/GCIS.2010.192
  • Filename
    5708721