DocumentCode
2451348
Title
Optimization of the Connect6 Evaluation Function Based on Threat Theory and Game Strategy
Author
Wu, Ruofan ; Zhou, Ke
Author_Institution
Eng. Training Center, Univ. of Sci. & Technol. Beijing, Beijing, China
Volume
1
fYear
2010
fDate
16-17 Dec. 2010
Firstpage
94
Lastpage
97
Abstract
Connect6 is simple in rules but quite complex while playing. Owing to the great game-tree complexity, the game situation can be changed easily after even one stone put on the board, the players have to change strategies according to different board situations. To make the program more clever, different strategies must be taken into concern. This paper covers about Connect6 and its rules, the design of classic evaluation function and also brings out a opimization method to the evaluation function based on threat theory and game strategy.
Keywords
computer games; game theory; optimisation; computer game; connect6 classical evaluation function; game strategy; game tree complexity; opimization method; threat theory; Arrays; Color; Computers; Electronic mail; Games; Sleep; Training; Computer Game; Connect6; Evaluation Function; Game Strategy; Threat Theory;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Systems (GCIS), 2010 Second WRI Global Congress on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-9247-3
Type
conf
DOI
10.1109/GCIS.2010.192
Filename
5708721
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