• DocumentCode
    2453224
  • Title

    Research on real time detailed terrain rendering

  • Author

    Zhou, Likun ; Liu, Jinpeng ; Chen, Dingfang

  • Author_Institution
    Res. Inst. of Intelligent Manuf. & Control, Wuhan Univ., China
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    404
  • Lastpage
    407
  • Abstract
    Three-dimensional terrain generation is one of important factors of the natural scenes in virtual environment. It is also a significant composition of view system in virtual reality field. This paper introduces the necessary of terrain simplification in virtual browse, and concludes the existing algorithm. Then reduces the realtime algorithm of dynamic level of detail terrain rendering and describes its realizing process in detail. At last, this paper also presents the method of removing cracks on the meshes boundary.
  • Keywords
    natural scenes; real-time systems; rendering (computer graphics); terrain mapping; virtual reality; natural scenes; real-time algorithm; terrain generation; terrain rendering; terrain simplification; terrain visualization; virtual browse; virtual environment; Artificial intelligence; Data visualization; Displays; Geography; Heuristic algorithms; Information processing; Information systems; Integral equations; Layout; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Supported Cooperative Work in Design, 2002. The 7th International Conference on
  • Print_ISBN
    85-285-0050-0
  • Type

    conf

  • DOI
    10.1109/CSCWD.2002.1047722
  • Filename
    1047722