DocumentCode :
2453224
Title :
Research on real time detailed terrain rendering
Author :
Zhou, Likun ; Liu, Jinpeng ; Chen, Dingfang
Author_Institution :
Res. Inst. of Intelligent Manuf. & Control, Wuhan Univ., China
fYear :
2002
fDate :
2002
Firstpage :
404
Lastpage :
407
Abstract :
Three-dimensional terrain generation is one of important factors of the natural scenes in virtual environment. It is also a significant composition of view system in virtual reality field. This paper introduces the necessary of terrain simplification in virtual browse, and concludes the existing algorithm. Then reduces the realtime algorithm of dynamic level of detail terrain rendering and describes its realizing process in detail. At last, this paper also presents the method of removing cracks on the meshes boundary.
Keywords :
natural scenes; real-time systems; rendering (computer graphics); terrain mapping; virtual reality; natural scenes; real-time algorithm; terrain generation; terrain rendering; terrain simplification; terrain visualization; virtual browse; virtual environment; Artificial intelligence; Data visualization; Displays; Geography; Heuristic algorithms; Information processing; Information systems; Integral equations; Layout; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Supported Cooperative Work in Design, 2002. The 7th International Conference on
Print_ISBN :
85-285-0050-0
Type :
conf
DOI :
10.1109/CSCWD.2002.1047722
Filename :
1047722
Link To Document :
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