DocumentCode
2453224
Title
Research on real time detailed terrain rendering
Author
Zhou, Likun ; Liu, Jinpeng ; Chen, Dingfang
Author_Institution
Res. Inst. of Intelligent Manuf. & Control, Wuhan Univ., China
fYear
2002
fDate
2002
Firstpage
404
Lastpage
407
Abstract
Three-dimensional terrain generation is one of important factors of the natural scenes in virtual environment. It is also a significant composition of view system in virtual reality field. This paper introduces the necessary of terrain simplification in virtual browse, and concludes the existing algorithm. Then reduces the realtime algorithm of dynamic level of detail terrain rendering and describes its realizing process in detail. At last, this paper also presents the method of removing cracks on the meshes boundary.
Keywords
natural scenes; real-time systems; rendering (computer graphics); terrain mapping; virtual reality; natural scenes; real-time algorithm; terrain generation; terrain rendering; terrain simplification; terrain visualization; virtual browse; virtual environment; Artificial intelligence; Data visualization; Displays; Geography; Heuristic algorithms; Information processing; Information systems; Integral equations; Layout; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Supported Cooperative Work in Design, 2002. The 7th International Conference on
Print_ISBN
85-285-0050-0
Type
conf
DOI
10.1109/CSCWD.2002.1047722
Filename
1047722
Link To Document