DocumentCode :
245366
Title :
A GPU-Based Method for Weakly Compressible Fluids
Author :
Xiao Nie ; Leiting Chen ; Tao Xiang
Author_Institution :
Sch. of Comput. Sci. & Eng., Univ. of Electron. Sci. & Technol. of China, Chengdu, China
fYear :
2014
fDate :
19-21 Dec. 2014
Firstpage :
121
Lastpage :
126
Abstract :
In this paper we present an efficient GPU pipeline to perform high quality fluid simulation using CUDA. Our method extends standard weakly compressible smoothed particles hydrodynamics to realistically handle complex boundaries. We design a GPU pipeline of the proposed approach and map the entire components of the pipeline to CUDA kernels and data structures, fully exploiting the massive computational power of state-of-the-art GPUs. We describe the GPU pipeline and parallel techniques that can improve performance on latest GPUs. Furthermore, we make use of efficient parallel sorting algorithms for the time-consuming neighbor search process. On a high-end NVIDIA Geforce GTX 780, we observe up to 33× speedup as compared to a single-threaded CPU-based implementation.
Keywords :
computational fluid dynamics; graphics processing units; parallel architectures; smoothed particle hydrodynamics; CUDA kernel; GPU pipeline; NVIDIA Geforce GTX 780; high quality fluid simulation; neighbor search process; parallel sorting algorithm; smoothed particles hydrodynamics; weakly compressible fluid; Computational modeling; Fluids; Force; Graphics processing units; Pipelines; Solid modeling; Solids; compute unified device architecture; fluid simulation; smoothed particle hydrodynamics; weakly compressible;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Science and Engineering (CSE), 2014 IEEE 17th International Conference on
Conference_Location :
Chengdu
Print_ISBN :
978-1-4799-7980-6
Type :
conf
DOI :
10.1109/CSE.2014.54
Filename :
7023565
Link To Document :
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