DocumentCode
2453916
Title
The Art of Deception: Adaptive Precision Reduction for Area Efficient Physics Acceleration
Author
Yeh, Thomas Y. ; Faloutsos, Petros ; Ercegovac, Milos ; Patel, Sanjay J. ; Reinman, Glenn
Author_Institution
UCLA, Los Angeles
fYear
2007
fDate
1-5 Dec. 2007
Firstpage
394
Lastpage
406
Abstract
Physics-based animation has enormous potential to improve the realism of interactive entertainment through dynamic, immersive content creation. Despite the massively parallel nature of physics simulation, fully exploiting this parallelism to reach interactive frame rates will require significant area to place the large number of cores. Fortunately, interactive entertainment requires believability rather than accuracy. Recent work shows that real-time physics has a remarkable tolerance for reduced precision of the significant in floating-point (FP) operations. In this paper, we describe an architecture with a hierarchical floating-point unit (FPU) that leverages dynamic precision reduction to enable efficient FPU sharing among multiple cores. This sharing reduces the area required by these cores, thereby allowing more cores to be packed into a given area and exploiting more parallelism.
Keywords
computer animation; floating point arithmetic; logic design; parallel architectures; physics computing; FPU sharing; adaptive precision reduction; area efficient physics acceleration; hierarchical floating-point unit; interactive entertainment; parallel architecture; physics simulation; physics-based animation; real-time physics; Accelerated aging; Acceleration; Animation; Art; Computational modeling; Computer science; Microarchitecture; Parallel processing; Physics computing; Silicon;
fLanguage
English
Publisher
ieee
Conference_Titel
Microarchitecture, 2007. MICRO 2007. 40th Annual IEEE/ACM International Symposium on
Conference_Location
Chicago, IL
ISSN
1072-4451
Print_ISBN
978-0-7695-3047-5
Electronic_ISBN
1072-4451
Type
conf
DOI
10.1109/MICRO.2007.9
Filename
4408271
Link To Document