DocumentCode :
245477
Title :
Design a brain computer interface gaming system using steady-state visual evoked potential
Author :
Lee Po-Lei ; Shu Hao-Teng ; Chang Hsiang-Chih
Author_Institution :
Dept. of Electr. Eng., Nat. Central Univ., Jhongli, Taiwan
fYear :
2014
fDate :
26-28 May 2014
Firstpage :
5
Lastpage :
6
Abstract :
The brain computer interface (BCI) is an emerging technology for paralyzed people to communicate with external environments through their minds. However, current EEG equipment utilizes metal electrodes, such as gold cup, AgCl, etc., with electrolytes to attach on human skin. These wet-type electrodes are not convenient for use. It usually requires a lousy preparation process and the refill of electrolyte after using one or two hours. In this study, the dry-electrode IMEC headset V1 system was adopted to implement a brain computer interface. Two visual stimuli, flickering at 15 and 17Hz were presented on a LCD screen. Subject´s 15 Hz or 17 Hz steady-state visual evoked potential (SSVEP) was induced to control a virtual claw machine. Users gazed at the 15 Hz stimulus to control the movement of the claw and the 17 Hz stimulus was used to clamp objects. During the operation, users gazed at one intended targets to activate its corresponding function. The proposed system has been tested in three volunteers, and the mean accuracy and mean information transfer rate (ITR) were 96% and 18.23 bits/min, respectively. According to our experience, the operation accuracy of the BCI system is related to subject´s attention level. Higher concentration level will result in better accuracy. The proposed BCI system can also be used for paralyzed patients to control home facilities for self-caring purpose in the future.
Keywords :
brain-computer interfaces; computer games; handicapped aids; user interface management systems; visual evoked potentials; BCI system; EEG equipment; LCD screen; SSVEP; brain computer interface gaming system design; claw movement control; dry-electrode IMEC headset V1 system; home facilities; mean accuracy; mean information transfer rate; paralyzed people; self-caring; steady-state visual evoked potential; virtual claw machine control; visual stimuli; Accuracy; Brain-computer interfaces; Computers; Electrodes; Electroencephalography; Headphones; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Electronics - Taiwan (ICCE-TW), 2014 IEEE International Conference on
Conference_Location :
Taipei
Type :
conf
DOI :
10.1109/ICCE-TW.2014.6904095
Filename :
6904095
Link To Document :
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