• DocumentCode
    245518
  • Title

    Learning Model Development of Creating a Multimedia Application Particularly Puzzle Game

  • Author

    Sutopo, Hadi

  • Author_Institution
    Fac. of Comput. Sci. & Commun. Sci., Kalbis Inst., Jakarta, Indonesia
  • fYear
    2014
  • fDate
    19-21 Dec. 2014
  • Firstpage
    432
  • Lastpage
    437
  • Abstract
    This research is intended to develop a Multimedia Application Development, specially a Puzzle Game model for a Multimedia course. This learning model should encourage student´s ability to integrate all information resources from CD-ROM to develop a puzzle game application. The learning model focuses on how learners can develop a puzzle game application following the instructions in the CD-ROM. This research consists of 7 steps such as research and information collecting, planning, develop preliminary product, preliminary field testing, preliminary product revision, main field testing, and operational product revision. Subjects of the research are visual communication and computer experts in preliminary field testing, the informatics students at a university for implementation of the revised model in main field testing. The data were analyzed using the analytic descriptive method and interpreted in a narrative way based on the research findings. Based on the data of process and product competencies taken from the main field testing, 92.6 per cent of students were competent in puzzle game application development. The results indicate that students increase their ability to develop puzzle game application by following the instruction in the CD-ROM.
  • Keywords
    computer aided instruction; computer science education; educational courses; multimedia computing; serious games (computing); CD-ROM; analytic descriptive method; computer experts; informatics students; information resources; learning model development; multimedia application development; multimedia course; operational product revision; preliminary field testing; preliminary product revision; product competencies; puzzle game application; puzzle game model; student ability; visual communication experts; Conferences; Scientific computing; competency; learning model; multimedia application; puzzle game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Science and Engineering (CSE), 2014 IEEE 17th International Conference on
  • Conference_Location
    Chengdu
  • Print_ISBN
    978-1-4799-7980-6
  • Type

    conf

  • DOI
    10.1109/CSE.2014.107
  • Filename
    7023617