DocumentCode
2459864
Title
Evolving a Learning Machine by Genetic Programming
Author
Alfaro-Cid, E. ; Sharman, K. ; Esparcia-Alcazar, A.I.
Author_Institution
Instituto Tecnológico de Informática, Universidad Politécnica de Valencia, Valencia, 46022, Spain (phone: +34 96 387 72 60; fax: +34 96 387 72 39; email: evalfaro@iti.upv.es)
fYear
0
fDate
0-0 0
Firstpage
254
Lastpage
258
Abstract
We describe a novel technique for evolving a machine that can learn. The machine is evolved using a Genetic Programming (GP) algorithm that incorporates in its function set what we have called a "learning node". Such a node is tuned by a second optimization algorithm (in this case Simulated Annealing), mimicking a natural learning process and providing the GP tree with added flexibility and adaptability. The result of the evolution is a system with a fixed structure but with some variable parameters. The system can then learn new tasks in new environments without undergoing further evolution.
Keywords
genetic algorithms; simulated annealing; function set; genetic programming; learning machine; learning node; optimization algorithm; simulated annealing; Animals; Capacity planning; Evolution (biology); Gain; Genetic programming; Machine learning; Simulated annealing; Stochastic processes; Terminology; Tree data structures;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2006. CEC 2006. IEEE Congress on
Conference_Location
Vancouver, BC
Print_ISBN
0-7803-9487-9
Type
conf
DOI
10.1109/CEC.2006.1688316
Filename
1688316
Link To Document