• DocumentCode
    2459864
  • Title

    Evolving a Learning Machine by Genetic Programming

  • Author

    Alfaro-Cid, E. ; Sharman, K. ; Esparcia-Alcazar, A.I.

  • Author_Institution
    Instituto Tecnológico de Informática, Universidad Politécnica de Valencia, Valencia, 46022, Spain (phone: +34 96 387 72 60; fax: +34 96 387 72 39; email: evalfaro@iti.upv.es)
  • fYear
    0
  • fDate
    0-0 0
  • Firstpage
    254
  • Lastpage
    258
  • Abstract
    We describe a novel technique for evolving a machine that can learn. The machine is evolved using a Genetic Programming (GP) algorithm that incorporates in its function set what we have called a "learning node". Such a node is tuned by a second optimization algorithm (in this case Simulated Annealing), mimicking a natural learning process and providing the GP tree with added flexibility and adaptability. The result of the evolution is a system with a fixed structure but with some variable parameters. The system can then learn new tasks in new environments without undergoing further evolution.
  • Keywords
    genetic algorithms; simulated annealing; function set; genetic programming; learning machine; learning node; optimization algorithm; simulated annealing; Animals; Capacity planning; Evolution (biology); Gain; Genetic programming; Machine learning; Simulated annealing; Stochastic processes; Terminology; Tree data structures;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2006. CEC 2006. IEEE Congress on
  • Conference_Location
    Vancouver, BC
  • Print_ISBN
    0-7803-9487-9
  • Type

    conf

  • DOI
    10.1109/CEC.2006.1688316
  • Filename
    1688316