Title :
Using Computer Programming to Enhance Science Learning for 5th Graders in Taipei
Author :
Lai, Ching-san ; Lai, Ming-horng
Author_Institution :
Dept. of Sci. Educ., Nat. Taipei Univ. of Educ., Taipei, Taiwan
Abstract :
The purpose of this study is to evaluate the effectiveness of using Scratch Programming in science learning for 5th graders in Taipei. A quasi-experimental design with a single group was used in this study. 96 fifth graders at an elementary school in Taipei participated in 15 weeks of Scratch Programming activities to enrich computer learning during their science learning. Three research instruments were used in this study, including a logical thinking test, a problem solving test, and a learning questionnaire. The results were subjected to t-test and frequency analysis. The findings of this study include (1) the outcomes of the logical thinking test and the problem solving test indicate that students had better performance in logical thinking and problem solving, (2) feedback from the study questionnaire indicates that more than 71.4% of students favored using Scratch Programming in their computer learning, and more than 58.4% of students favored designing Scratch Programming in their science learning, (3) more than 54.7% of students reported that they are willing to do more similar computer programming projects for other science units in the future. In view of the above findings, this study concludes that Scratch Programming is effective for 5th graders in Taipei.
Keywords :
computer aided instruction; computer literacy; natural sciences computing; problem solving; specification languages; statistical testing; 5th graders; computer learning; computer programming projects; elementary school; frequency analysis; learning questionnaire; logical thinking test; problem solving test; quasi-experimental design; research instruments; science learning enhancement; scratch programming activity; t-test; Computers; Educational institutions; Multimedia communication; Problem-solving; Programming profession; computer literacy; computer programming; computer science; learning environment; logical thinking; problem solving; science achievement; science learning; scratch programming;
Conference_Titel :
Computer, Consumer and Control (IS3C), 2012 International Symposium on
Conference_Location :
Taichung
Print_ISBN :
978-1-4673-0767-3
DOI :
10.1109/IS3C.2012.45