DocumentCode
2461350
Title
Model-Based Engineering of Multi-platform, Synchronous and Collaborative UIs - Extending UsiXML for Polymorphic User Interface Specification
Author
Vellis, G. ; Kotsalis, D. ; Akoumianakis, Demosthenes ; Vanderdonckt, Jean
Author_Institution
Dept. of Appl. Inf. & Multimedia, Technol. Educ. Instn. of Crete, Heraklion, Greece
fYear
2012
fDate
5-7 Oct. 2012
Firstpage
339
Lastpage
344
Abstract
The paper describes an engineering method for building user interfaces for ubiquitous environments. The method comprises of several extensions in the UsiXML family of modes as well as design and runtime support so as to enable multi-platform, synchronous and collaborative interactions. We demonstrate key concepts of the method and their application by elaborating a scenario of collaborative co-play of the ´tic-tac-toe´ game. The specific use case features synchronous co-engagement in game play by remote users (players or observers) using desktop PCs or Android devices.
Keywords
XML; computer games; formal specification; groupware; human computer interaction; mobile computing; user interface management systems; Android device; UsiXML; collaborative coplay; collaborative interaction; collaborative user interface; design support; desktop PC; engineering method; game play; model-based engineering; multiplatform interaction; multiplatform user interface; observers; players; polymorphic user interface specification; remote users; runtime support; synchronous coengagement; synchronous interaction; synchronous user interface; tic-tac-toe game; ubiquitous environment; user interface building; Abstracts; Collaboration; Collaborative work; Context; Games; Runtime; Synchronization; Model-based UI engineering; Polymorphic UI instantiation; UsiXML; collaborative user interfaces;
fLanguage
English
Publisher
ieee
Conference_Titel
Informatics (PCI), 2012 16th Panhellenic Conference on
Conference_Location
Piraeus
Print_ISBN
978-1-4673-2720-6
Type
conf
DOI
10.1109/PCi.2012.27
Filename
6377415
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