DocumentCode
2461405
Title
Evolution of Human-Competitive Agents in Modern Computer Games
Author
Priesterjahn, Steffen ; Kramer, Oliver ; Weimer, Alexander ; Goebels, Andreas
Author_Institution
Univ. of Paderborn, Paderborn
fYear
0
fDate
0-0 0
Firstpage
777
Lastpage
784
Abstract
Modern computer games have become far more sophisticated than their ancestors. In this process the requirements to the intelligence of artificial gaming characters have become more and more complex. This paper describes an approach to evolve human-competitive artificial players for modern computer games. The agents are evolved from scratch and successfully learn how to survive and defend themselves in the game. Agents trained with standard evolution against a training partner and agents trained by coevolution are presented. Both types of agents were able to defeat or even to dominate the original agents supplied by the game. Furthermore, we have made a detailed analysis of the obtained results to gain more insight into the resulting agents.
Keywords
computer games; human computer interaction; software agents; artificial gaming characters; human-competitive agents; modern computer games; Application software; Artificial intelligence; Computer graphics; Computer science; Evolutionary computation; Humans; Intelligent systems; Layout; Toy industry; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2006. CEC 2006. IEEE Congress on
Conference_Location
Vancouver, BC
Print_ISBN
0-7803-9487-9
Type
conf
DOI
10.1109/CEC.2006.1688390
Filename
1688390
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