• DocumentCode
    2461405
  • Title

    Evolution of Human-Competitive Agents in Modern Computer Games

  • Author

    Priesterjahn, Steffen ; Kramer, Oliver ; Weimer, Alexander ; Goebels, Andreas

  • Author_Institution
    Univ. of Paderborn, Paderborn
  • fYear
    0
  • fDate
    0-0 0
  • Firstpage
    777
  • Lastpage
    784
  • Abstract
    Modern computer games have become far more sophisticated than their ancestors. In this process the requirements to the intelligence of artificial gaming characters have become more and more complex. This paper describes an approach to evolve human-competitive artificial players for modern computer games. The agents are evolved from scratch and successfully learn how to survive and defend themselves in the game. Agents trained with standard evolution against a training partner and agents trained by coevolution are presented. Both types of agents were able to defeat or even to dominate the original agents supplied by the game. Furthermore, we have made a detailed analysis of the obtained results to gain more insight into the resulting agents.
  • Keywords
    computer games; human computer interaction; software agents; artificial gaming characters; human-competitive agents; modern computer games; Application software; Artificial intelligence; Computer graphics; Computer science; Evolutionary computation; Humans; Intelligent systems; Layout; Toy industry; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2006. CEC 2006. IEEE Congress on
  • Conference_Location
    Vancouver, BC
  • Print_ISBN
    0-7803-9487-9
  • Type

    conf

  • DOI
    10.1109/CEC.2006.1688390
  • Filename
    1688390