DocumentCode
2461778
Title
Applicability of Game Engine for Ray Tracing Techniques in a Complex Urban Environment
Author
Navarro, Andres ; Guevara, Dinael
Author_Institution
Icesi Univ., Cali, Colombia
fYear
2010
fDate
6-9 Sept. 2010
Firstpage
1
Lastpage
5
Abstract
This work presents results for a new method of ray tracing in urban environments using game engine and graphic processing unit (GPU). First advantage obtained with this method is the simplicity for 3D modeling from raster digital elevation model (DEM). Second advantage is the ability to precisely obtain ray parameters and the multiple paths interacting between transmitter and receiver in urban environment for high and low base station. A third advantage is the reduction in computing time by using the GPU capacity. In this paper, we show simulation results and compare them with measurements, obtaining a good fit.
Keywords
digital elevation models; public domain software; radio receivers; radio transmitters; radiowave propagation; ray tracing; telecommunication computing; GPU; base station; complex urban environment; game engine; graphic processing unit; raster digital elevation model; ray tracing; transmitter; Computational modeling; Diffraction; Engines; Games; Ray tracing; Solid modeling; Three dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Vehicular Technology Conference Fall (VTC 2010-Fall), 2010 IEEE 72nd
Conference_Location
Ottawa, ON
ISSN
1090-3038
Print_ISBN
978-1-4244-3573-9
Electronic_ISBN
1090-3038
Type
conf
DOI
10.1109/VETECF.2010.5594343
Filename
5594343
Link To Document