• DocumentCode
    2461778
  • Title

    Applicability of Game Engine for Ray Tracing Techniques in a Complex Urban Environment

  • Author

    Navarro, Andres ; Guevara, Dinael

  • Author_Institution
    Icesi Univ., Cali, Colombia
  • fYear
    2010
  • fDate
    6-9 Sept. 2010
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    This work presents results for a new method of ray tracing in urban environments using game engine and graphic processing unit (GPU). First advantage obtained with this method is the simplicity for 3D modeling from raster digital elevation model (DEM). Second advantage is the ability to precisely obtain ray parameters and the multiple paths interacting between transmitter and receiver in urban environment for high and low base station. A third advantage is the reduction in computing time by using the GPU capacity. In this paper, we show simulation results and compare them with measurements, obtaining a good fit.
  • Keywords
    digital elevation models; public domain software; radio receivers; radio transmitters; radiowave propagation; ray tracing; telecommunication computing; GPU; base station; complex urban environment; game engine; graphic processing unit; raster digital elevation model; ray tracing; transmitter; Computational modeling; Diffraction; Engines; Games; Ray tracing; Solid modeling; Three dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Vehicular Technology Conference Fall (VTC 2010-Fall), 2010 IEEE 72nd
  • Conference_Location
    Ottawa, ON
  • ISSN
    1090-3038
  • Print_ISBN
    978-1-4244-3573-9
  • Electronic_ISBN
    1090-3038
  • Type

    conf

  • DOI
    10.1109/VETECF.2010.5594343
  • Filename
    5594343