• DocumentCode
    2461907
  • Title

    The Incremental Evolution of Attack Agents in Xpilot

  • Author

    Parker, Gary B. ; Parker, Matt

  • Author_Institution
    Connecticut Coll., New London
  • fYear
    0
  • fDate
    0-0 0
  • Firstpage
    969
  • Lastpage
    975
  • Abstract
    In the research presented in this paper, we use incremental evolution to learn multifaceted neural network (NN) controllers for agents operating in the space game Xpilot. Behavioral components specific to the accomplishment of specific tasks, such as bullet-dodging, shooting, and closing on an enemy, are learned in the first increment. These behavioral components are used in the second increment to evolve a NN that prioritizes the output of a two-layer NN depending on that agent´s current situation.
  • Keywords
    computer games; evolutionary computation; learning (artificial intelligence); neural nets; software agents; Xpilot; attack agents; incremental evolution; multifaceted neural network; space game; Artificial intelligence; Artificial neural networks; Autonomous agents; Control systems; Genetic algorithms; Humans; Intelligent networks; Neural networks; Open source software; System testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2006. CEC 2006. IEEE Congress on
  • Conference_Location
    Vancouver, BC
  • Print_ISBN
    0-7803-9487-9
  • Type

    conf

  • DOI
    10.1109/CEC.2006.1688415
  • Filename
    1688415