DocumentCode
2462570
Title
Learning Multiple Search, Utility, And Goal Parameters For The Game RISK
Author
Vaccaro, James ; Guest, Clark
fYear
0
fDate
0-0 0
Firstpage
1208
Lastpage
1215
Abstract
In dynamic planning and execution problems the measure of utility is the value of the reward one seeks combined with the probability of achieving that reward. However, in a complex stochastic environment, there are a number of other concerns when calculating the true utility of planning ahead and achieving predicted results. Three additional factors that can be considered in measuring a broader, more versatile, utility metric are: (1) the expected value may produce more risk than desired; (2) the temporal cost of planning; and (3) a more comprehensive consideration of the probability of successful completion of a plan. The correct application of these parameters is not fixed and may depend on the application. In this paper, we present a framework for learning these parameters with the inclusion of reward and solution search parameters to formulate a truer measure of success. We also present a specific example of learning these parameters for the game RISK.
Keywords
evolutionary computation; games of skill; planning (artificial intelligence); probability; search problems; RISK game; complex stochastic environment; dynamic planning; goal parameters; learning multiple search; probability; temporal cost; utility measure; Bayesian methods; Evolutionary computation; Probability; Search methods; Stochastic processes; Time factors; USA Councils;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2006. CEC 2006. IEEE Congress on
Conference_Location
Vancouver, BC
Print_ISBN
0-7803-9487-9
Type
conf
DOI
10.1109/CEC.2006.1688447
Filename
1688447
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