• DocumentCode
    2462570
  • Title

    Learning Multiple Search, Utility, And Goal Parameters For The Game RISK

  • Author

    Vaccaro, James ; Guest, Clark

  • fYear
    0
  • fDate
    0-0 0
  • Firstpage
    1208
  • Lastpage
    1215
  • Abstract
    In dynamic planning and execution problems the measure of utility is the value of the reward one seeks combined with the probability of achieving that reward. However, in a complex stochastic environment, there are a number of other concerns when calculating the true utility of planning ahead and achieving predicted results. Three additional factors that can be considered in measuring a broader, more versatile, utility metric are: (1) the expected value may produce more risk than desired; (2) the temporal cost of planning; and (3) a more comprehensive consideration of the probability of successful completion of a plan. The correct application of these parameters is not fixed and may depend on the application. In this paper, we present a framework for learning these parameters with the inclusion of reward and solution search parameters to formulate a truer measure of success. We also present a specific example of learning these parameters for the game RISK.
  • Keywords
    evolutionary computation; games of skill; planning (artificial intelligence); probability; search problems; RISK game; complex stochastic environment; dynamic planning; goal parameters; learning multiple search; probability; temporal cost; utility measure; Bayesian methods; Evolutionary computation; Probability; Search methods; Stochastic processes; Time factors; USA Councils;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2006. CEC 2006. IEEE Congress on
  • Conference_Location
    Vancouver, BC
  • Print_ISBN
    0-7803-9487-9
  • Type

    conf

  • DOI
    10.1109/CEC.2006.1688447
  • Filename
    1688447