DocumentCode
2463495
Title
Modeling Civil Violence: An Evolutionary Multi-Agent, Game Theoretic Approach
Author
Goh, C.K. ; Quek, H.Y. ; Tan, K.C. ; Abbass, H.A.
Author_Institution
Nat. Univ. of Singapore, Singapore
fYear
0
fDate
0-0 0
Firstpage
1624
Lastpage
1631
Abstract
This paper focuses on the design and development of a spatial evolutionary multi-agent social network (EMAS) to investigate the underlying emergent macroscopic behavioral dynamics of civil violence, as a result of the microscopic local movement and game-theoretic interactions between multiple goal-oriented agents. Agents are modeled from multi-disciplinary perspectives and their behavioral strategies are evolved over time via collective co-evolution and independent learning. Experimental results reveal the onset of fascinating global emergent phenomenon as well as interesting patterns of group movement and behavioral development. Analysis of the results provides new insights into the intricate behavioral dynamics that arises in civil upheavals. Collectively, EMAS serves as a vehicle to facilitate the behavioral development of autonomous agents as well as a platform to verify the effectiveness of various violence management policies which is paramount to the mitigation of casualties.
Keywords
evolutionary computation; game theory; multi-agent systems; social sciences computing; civil violence; emergent macroscopic behavioral dynamics; evolutionary multiagent social network; game theory; microscopic local movement; multiple goal-oriented agent; Australia; Autonomous agents; Context modeling; Emergent phenomena; Game theory; Microscopy; Mobile robots; Remotely operated vehicles; Social network services; Vehicle dynamics;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2006. CEC 2006. IEEE Congress on
Conference_Location
Vancouver, BC
Print_ISBN
0-7803-9487-9
Type
conf
DOI
10.1109/CEC.2006.1688503
Filename
1688503
Link To Document