• DocumentCode
    2463799
  • Title

    What you see is what you hear-Acoustics applied in virtual worlds

  • Author

    Astheimer, P.

  • Author_Institution
    Fraunhofer-Inst. for Comput. Graphics, Darmstadt, Germany
  • fYear
    1993
  • fDate
    25-26 Oct. 1993
  • Firstpage
    100
  • Lastpage
    107
  • Abstract
    Up to now virtual reality (VR) systems have emphasized visual graphics and display technology. With audio hardware and system software readily available it is now possible to take the next evolutionary step and use acoustic simulations to enhance virtual worlds. An audiovisual system addresses two important human senses and provides realistic impressions that are natural to the daily life and environment. The VR toolkit of IGD features several visual and acoustic renderers, which are applied by IGD\´s general purpose VR system "Virtual Design". Examples demonstrate several virtual audiovisual worlds.<>
  • Keywords
    digital simulation; user interfaces; virtual reality; IGD; VR toolkit; acoustic renderers; acoustic simulations; audiovisual system; display technology; human senses; virtual audiovisual worlds; virtual reality; visual graphics; Acoustic devices; Acoustic propagation; Animation; Computer graphics; Displays; Hardware; Humans; Signal processing algorithms; Virtual reality; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality, 1993. Proceedings., IEEE 1993 Symposium on Research Frontiers in
  • Conference_Location
    San Jose, CA, USA
  • Print_ISBN
    0-8186-4910-0
  • Type

    conf

  • DOI
    10.1109/VRAIS.1993.378256
  • Filename
    378256