DocumentCode
2463799
Title
What you see is what you hear-Acoustics applied in virtual worlds
Author
Astheimer, P.
Author_Institution
Fraunhofer-Inst. for Comput. Graphics, Darmstadt, Germany
fYear
1993
fDate
25-26 Oct. 1993
Firstpage
100
Lastpage
107
Abstract
Up to now virtual reality (VR) systems have emphasized visual graphics and display technology. With audio hardware and system software readily available it is now possible to take the next evolutionary step and use acoustic simulations to enhance virtual worlds. An audiovisual system addresses two important human senses and provides realistic impressions that are natural to the daily life and environment. The VR toolkit of IGD features several visual and acoustic renderers, which are applied by IGD\´s general purpose VR system "Virtual Design". Examples demonstrate several virtual audiovisual worlds.<>
Keywords
digital simulation; user interfaces; virtual reality; IGD; VR toolkit; acoustic renderers; acoustic simulations; audiovisual system; display technology; human senses; virtual audiovisual worlds; virtual reality; visual graphics; Acoustic devices; Acoustic propagation; Animation; Computer graphics; Displays; Hardware; Humans; Signal processing algorithms; Virtual reality; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 1993. Proceedings., IEEE 1993 Symposium on Research Frontiers in
Conference_Location
San Jose, CA, USA
Print_ISBN
0-8186-4910-0
Type
conf
DOI
10.1109/VRAIS.1993.378256
Filename
378256
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