• DocumentCode
    2464574
  • Title

    On Evolving Multi-Pheromone Ant Paintings

  • Author

    Greenfield, Gary

  • Author_Institution
    Richmond Univ., Richmond
  • fYear
    0
  • fDate
    0-0 0
  • Firstpage
    2072
  • Lastpage
    2078
  • Abstract
    The use of swarm simulations and ant colony optimization methods for making abstract art has a brief but interesting history. We introduce some new techniques for evolving ant paintings using a non-interactive genetic algorithm. Key features of our virtual ant simulation model include: (1) the use of multiple pheromones, (2) the reliance on stigmergy to determine when an ant painting is finished, (3) ant interaction and exploration dynamics that lead to the formation of a background image and an overpainting, and (4) the design of a fitness function to guide the evolution of ant paintings subject to certain aesthetic goals. We show examples of our evolved ant paintings.
  • Keywords
    genetic algorithms; virtual reality; aesthetic goals; ant colony optimization methods; exploration dynamics; fitness function; multipheromone ant paintings; noninteractive genetic algorithm; overpainting; stigmergy; swarm simulations; virtual ant simulation model; Ant colony optimization; Art; Bioinformatics; Evolutionary computation; Genetic algorithms; Genomics; History; Image processing; Painting; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2006. CEC 2006. IEEE Congress on
  • Conference_Location
    Vancouver, BC
  • Print_ISBN
    0-7803-9487-9
  • Type

    conf

  • DOI
    10.1109/CEC.2006.1688562
  • Filename
    1688562