DocumentCode
2464618
Title
Non-photorealistic Rendering of Images as Evolutionary Stained Glass
Author
Ashlock, Daniel ; Karthikeyan, Balu ; Bryden, Kenneth Mark
Author_Institution
Univ. of Guelph, Guelph
fYear
0
fDate
0-0 0
Firstpage
2087
Lastpage
2094
Abstract
Non-photorealistic rendering is a broad class of techniques for creating art from digital pictures. One or more digital filters is applied to create an apparent pencil sketch, watercolor, or in this study a design for stained glass. A collection of points that are the centers of weighted Voronoi tilings are evolved to minimize the variance of the variance in luminance within each tile. The average color within each tile is computed. A fractal model of stained glass is then run to create a stained glass texture with a similar average color to that in the tile. Tile boundaries are rendered black, providing the "lead" enclosing the stained glass panes. The stained glass textures are then applied within their corresponding tiles to yield a final image. Evolution of the tile centers is a challenging problem with an expensive fitness evaluation. On the order of 500-3000 real parameters representing the tile centers and their associated weights are optimized. A modified evolution strategy is used to perform this optimization.
Keywords
computational geometry; evolutionary computation; image texture; rendering (computer graphics); digital filters; digital pictures; fractal model; luminance variance minimization; nonphotorealistic rendering; pencil sketch; stained glass texture; tile boundary rendering; watercolor; weighted Voronoi tiling evolution; Algorithm design and analysis; Digital art; Digital images; Evolutionary computation; Glass; Mechanical engineering; Pipelines; Pixel; Rendering (computer graphics); Tiles;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2006. CEC 2006. IEEE Congress on
Conference_Location
Vancouver, BC
Print_ISBN
0-7803-9487-9
Type
conf
DOI
10.1109/CEC.2006.1688564
Filename
1688564
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