• DocumentCode
    246509
  • Title

    Dynamic Player Modelling in Serious Games Applied to Rehabilitation Robotics

  • Author

    Andrade, Kleber de O. ; Fernandes, Guilherme ; Caurin, Glauco A. P. ; Siqueira, Adriano A. G. ; Romero, Roseli A. F. ; De Pereira, Rogerio L.

  • Author_Institution
    Dept. of Mech. Eng., Univ. of Sao Paulo at Sao Carlos, Sao Carlos, Brazil
  • fYear
    2014
  • fDate
    18-23 Oct. 2014
  • Firstpage
    211
  • Lastpage
    216
  • Abstract
    This article proposes a reinforcement learning approach to dynamically model the player skills in applications that integrate games and rehabilitation robotic. The approach aims to match the game difficulty to the player skills, keeping proper motivation (flow) during a rehabilitation process. The traditional rehabilitation process involves repetitive exercises. Robots and serious games provide new means to improve user motivation and commitment during treatment. Each person shows different skills when facing the challenges posed by computer games. Thus, the game difficulty level should be adjusted to each player skill level. The Q-Learning algorithm was adapted in this context to modify game parameters and to assess user skills based on a performance function. This function provides a path to an individual difficulty adjustment and consequently a tool to keep the user exercising. Experiments with thirty minutes duration are presented, involving four players, and the results obtained indicate the proposed approach is feasible for modeling the user behaviour getting to capture the adaptations and trends for each player according to the game difficulties.
  • Keywords
    human factors; learning (artificial intelligence); medical computing; patient rehabilitation; patient treatment; serious games (computing); Q-learning algorithm; computer games; dynamic player modelling; performance function; player skill modeling; rehabilitation robotics; reinforcement learning approach; repetitive exercises; serious games; user behaviour modeling; user commitment; user motivation; Computers; Games; Learning (artificial intelligence); Medical treatment; Robot kinematics; Wrist; AI techniques in robotics; Entertainment Robotics; Healthcare Robotics; Robotic Surgery and Rehabilitation; Service Robotics and Applications;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Robotics: SBR-LARS Robotics Symposium and Robocontrol (SBR LARS Robocontrol), 2014 Joint Conference on
  • Conference_Location
    Sao Carlos
  • Print_ISBN
    978-1-4799-6710-0
  • Type

    conf

  • DOI
    10.1109/SBR.LARS.Robocontrol.2014.41
  • Filename
    7024283