DocumentCode
246576
Title
Considerations on Gamification of E-Learning Application: Case Study with Phrase Building Training Application
Author
Sungyoung Lee ; Sora Lim
Author_Institution
Grad. Sch., Dept. of Global Culture & Contents, Hankuk Univ. of Foreign Studies, Seoul, South Korea
fYear
2014
fDate
20-23 Dec. 2014
Firstpage
55
Lastpage
58
Abstract
Computer Aid Education has been considered as a powerful tool for teaching and learning second languages. However, the frequency of its use is considerable low than expectation. It is because of boring and monotonous characters of educational applications. To complete all tasks in educational applications, it is asked great efforts and patient due to lacking fun and amusement. Then for the developers of e-learning applications for language learning, how to add amusement elements on applications is a big deal. In this paper, in order to seek a solution for this, we will show a way to add these elements by gamification of an application for practicing building phrase. The reason we choose phrase building application is that it is mostly difficult to attract leaners´ interests in spite of its importance in language learning.
Keywords
computational linguistics; computer aided instruction; teaching; computer aid education; e-learning application; gamification; phrase building training application; second language learning; second language teaching; Buildings; Computers; Electronic learning; Games; Multimedia communication; Writing; E-Learning; compensation; gasification; network game; phrase building;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia, Computer Graphics and Broadcasting (MulGraB), 2014 6th International Conference on
Conference_Location
Haikou
Print_ISBN
978-1-4799-7763-5
Type
conf
DOI
10.1109/MulGraB.2014.20
Filename
7024318
Link To Document