• DocumentCode
    246576
  • Title

    Considerations on Gamification of E-Learning Application: Case Study with Phrase Building Training Application

  • Author

    Sungyoung Lee ; Sora Lim

  • Author_Institution
    Grad. Sch., Dept. of Global Culture & Contents, Hankuk Univ. of Foreign Studies, Seoul, South Korea
  • fYear
    2014
  • fDate
    20-23 Dec. 2014
  • Firstpage
    55
  • Lastpage
    58
  • Abstract
    Computer Aid Education has been considered as a powerful tool for teaching and learning second languages. However, the frequency of its use is considerable low than expectation. It is because of boring and monotonous characters of educational applications. To complete all tasks in educational applications, it is asked great efforts and patient due to lacking fun and amusement. Then for the developers of e-learning applications for language learning, how to add amusement elements on applications is a big deal. In this paper, in order to seek a solution for this, we will show a way to add these elements by gamification of an application for practicing building phrase. The reason we choose phrase building application is that it is mostly difficult to attract leaners´ interests in spite of its importance in language learning.
  • Keywords
    computational linguistics; computer aided instruction; teaching; computer aid education; e-learning application; gamification; phrase building training application; second language learning; second language teaching; Buildings; Computers; Electronic learning; Games; Multimedia communication; Writing; E-Learning; compensation; gasification; network game; phrase building;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia, Computer Graphics and Broadcasting (MulGraB), 2014 6th International Conference on
  • Conference_Location
    Haikou
  • Print_ISBN
    978-1-4799-7763-5
  • Type

    conf

  • DOI
    10.1109/MulGraB.2014.20
  • Filename
    7024318