• DocumentCode
    2466521
  • Title

    An adaptive filtering method to calculate HRTF

  • Author

    Norris, J.W.

  • Author_Institution
    Harman Multimedia, Northridge, CA, USA
  • fYear
    1998
  • fDate
    7-9 Dec 1998
  • Firstpage
    149
  • Lastpage
    154
  • Abstract
    The objective of virtual 3D sound technology is to convey to the listener an accurate impression of an acoustic environment. This is accomplished by conveying a realistic directional impression of sounds. Most of the successful techniques for doing this are based on the head related transfer function (HRTF). If loudspeakers are used to create the desired sound pressure field, then the cross talk associated with them will need to be compensated for. We present a method that can be used to calculate the required HRTFs using an adaptive filtering method based on the filtered X method of Widrow (1985)
  • Keywords
    acoustic intensity; acoustic signal processing; adaptive filters; adaptive signal processing; crosstalk; loudspeakers; transfer functions; HRTF; acoustic environment; adaptive filtering method; cross talk; directional impression; filtered X method; head related transfer function; loudspeakers; sound pressure field; virtual 3D sound technology; Adaptive filters; Art; Ear; Filtering; Frequency; Loudspeakers; Transfer functions;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Signal Processing, 1998 IEEE Second Workshop on
  • Conference_Location
    Redondo Beach, CA
  • Print_ISBN
    0-7803-4919-9
  • Type

    conf

  • DOI
    10.1109/MMSP.1998.738927
  • Filename
    738927