DocumentCode :
2466600
Title :
Three design principles learned through developing a series of 3D sketch systems: “Memory Capacity”, “Cognitive Mode”, and “Life-size and Operability”
Author :
Tano, Shun´ichi ; Yamamoto, Shinya ; Dzulkhiflee, Muhd ; Ichino, Junko ; Hashiyama, Tomonori ; Iwata, Mitsuru
Author_Institution :
Univ. of Electro-Commun., Tokyo, Japan
fYear :
2012
fDate :
14-17 Oct. 2012
Firstpage :
880
Lastpage :
887
Abstract :
We have been studying the creativity-centered media to ensure that systems truly support creative and intelligent human activities. However, it has gradually become obvious that current advanced support systems have a serious drawback: instead of promoting creative work, they often discourage creativity or let us stop thinking. In this paper, we focus on the 3D sketch system that supports the design of 3D objects by drawing them in the 3D space directly, because they are not used by designers in real fields but are just treated as a mere attraction in an amusement park. We propose three design principles, “Memory Capacity”, “Cognitive Mode”, and “Life-size and Operability”, which make the 3D sketch system truly useful for the designer. They have been gradually derived in the accordance with our cognitive experiment and developing series of 3D sketch system.
Keywords :
cognition; multimedia computing; 3D objects; 3D sketch systems; 3D space; amusement park; cognitive experiment; cognitive mode; creative human activities; creativity-centered media; design principles; intelligent human activities; life-size and operability; memory capacity; Cognition; Design automation; Humans; Keyboards; Media; Software; Three dimensional displays; 3D sketch; cognition; design principle;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man, and Cybernetics (SMC), 2012 IEEE International Conference on
Conference_Location :
Seoul
Print_ISBN :
978-1-4673-1713-9
Electronic_ISBN :
978-1-4673-1712-2
Type :
conf
DOI :
10.1109/ICSMC.2012.6377839
Filename :
6377839
Link To Document :
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