DocumentCode :
2466639
Title :
FIGMENT: a basis for interactive virtual mannequin services
Author :
Anderson, James N. ; Jack, Mervyn A.
Author_Institution :
Centre for Commun. Interface Res., Edinburgh Univ., UK
fYear :
1998
fDate :
7-9 Dec 1998
Firstpage :
187
Lastpage :
192
Abstract :
Until now, the possibility of a `virtual mannequin´ service for telepresence shopping systems has been unrealistic due to the number and complexity of calculations required for the modelling of physical clothing items. This paper presents an overview of the FIGMENT scheme (Fast Implementation Garment Modelling environmENT) which incorporates a four-point strategy (a simplified physical model, collision volume approximation, progressive meshes and a hybrid rendering algorithm) to reduce the quantity and complexity of the computations involved, bringing simulation times from the realm of hours to minutes and seconds whilst maintaining an acceptable level of accuracy and fidelity in the results
Keywords :
computational complexity; digital simulation; rendering (computer graphics); retailing; virtual reality; FIGMENT scheme; accuracy; collision volume approximation; computational complexity reduction; fast implementation garment modelling environment; fidelity; hybrid rendering algorithm; interactive virtual mannequin services; physical clothing items; progressive meshes; simplified physical model; simulation times; telepresence shopping systems; Aerodynamics; Animation; Approximation algorithms; Approximation methods; Bridges; Clothing; Computational modeling; Gravity; Partitioning algorithms; Physics computing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia Signal Processing, 1998 IEEE Second Workshop on
Conference_Location :
Redondo Beach, CA
Print_ISBN :
0-7803-4919-9
Type :
conf
DOI :
10.1109/MMSP.1998.738933
Filename :
738933
Link To Document :
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