• DocumentCode
    2466639
  • Title

    FIGMENT: a basis for interactive virtual mannequin services

  • Author

    Anderson, James N. ; Jack, Mervyn A.

  • Author_Institution
    Centre for Commun. Interface Res., Edinburgh Univ., UK
  • fYear
    1998
  • fDate
    7-9 Dec 1998
  • Firstpage
    187
  • Lastpage
    192
  • Abstract
    Until now, the possibility of a `virtual mannequin´ service for telepresence shopping systems has been unrealistic due to the number and complexity of calculations required for the modelling of physical clothing items. This paper presents an overview of the FIGMENT scheme (Fast Implementation Garment Modelling environmENT) which incorporates a four-point strategy (a simplified physical model, collision volume approximation, progressive meshes and a hybrid rendering algorithm) to reduce the quantity and complexity of the computations involved, bringing simulation times from the realm of hours to minutes and seconds whilst maintaining an acceptable level of accuracy and fidelity in the results
  • Keywords
    computational complexity; digital simulation; rendering (computer graphics); retailing; virtual reality; FIGMENT scheme; accuracy; collision volume approximation; computational complexity reduction; fast implementation garment modelling environment; fidelity; hybrid rendering algorithm; interactive virtual mannequin services; physical clothing items; progressive meshes; simplified physical model; simulation times; telepresence shopping systems; Aerodynamics; Animation; Approximation algorithms; Approximation methods; Bridges; Clothing; Computational modeling; Gravity; Partitioning algorithms; Physics computing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Signal Processing, 1998 IEEE Second Workshop on
  • Conference_Location
    Redondo Beach, CA
  • Print_ISBN
    0-7803-4919-9
  • Type

    conf

  • DOI
    10.1109/MMSP.1998.738933
  • Filename
    738933