Title :
Integrating Scenarios of Video Games into Classroom Instruction
Author_Institution :
Chihlee Inst. of Technol., Chihlee
Abstract :
To engage students in learning, teachers have been trying their very effort to attract the eyeballs in classroom. Since the new generation is digital native, Digital Game-Based Learning (DGBL) is getting more attention in recent years. In this paper, guidelines are presented for teachers to integrate video games into class. According to the guidelines, we developed a preliminary design of mathematics lesson plan using the most popular game among children, Pokemon, for a second grade class of elementary school in Taiwan. The object is to minimize the effort and requirement to set up a situated learning environment. Observations showed that, in such arrangement, we could engage some students into the scenarios where math is applied.
Keywords :
computer aided instruction; computer games; classroom instruction; digital video game-based learning; mathematics lesson plan; Computer aided instruction; Computer science; Educational institutions; Games; Guidelines; Home computing; Internet; Mathematics; Microwave integrated circuits; Statistics; Digital game-based learning; lesson plan; mathematics;
Conference_Titel :
Information Technologies and Applications in Education, 2007. ISITAE '07. First IEEE International Symposium on
Conference_Location :
Kunming
Print_ISBN :
978-1-4244-1385-0
Electronic_ISBN :
978-1-4244-1386-7
DOI :
10.1109/ISITAE.2007.4409356