DocumentCode :
247060
Title :
Game engines ray-tracing models for indoor channel modeling
Author :
Navarro, Antonio ; Guevara, Dinael ; Cardona, Narcis
Author_Institution :
ICT Dept., Univ. Icesi, Cali, Colombia
fYear :
2014
fDate :
6-11 July 2014
Firstpage :
1163
Lastpage :
1164
Abstract :
This paper investigates the use of a full 3D ray-tracing system based on Game Engine for the prediction of channel parameters in indoor using frequencies lower than usual. We explore the modeling of indoor channel for Digital TV frequencies and analyze the behavior of material on such low frequencies and how the frequencies affect the constitutive parameters of materials in the scenario. Because of the environment used for experimentation, the number of rays is very high and the number of interactions is higher than usual. We show results of the ray tracing model compared with measurements of delay spread at 594MHz.
Keywords :
digital television; indoor radio; ray tracing; telecommunication channels; 3D ray-tracing system; digital TV; frequency 594 MHz; game engines; indoor channel modeling; Conductivity; Dielectric measurement; Floors; Permittivity; Predictive models; Ray tracing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Antennas and Propagation Society International Symposium (APSURSI), 2014 IEEE
Conference_Location :
Memphis, TN
ISSN :
1522-3965
Print_ISBN :
978-1-4799-3538-3
Type :
conf
DOI :
10.1109/APS.2014.6904908
Filename :
6904908
Link To Document :
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