DocumentCode :
2470627
Title :
Signature-based workload estimation for mobile 3D graphics
Author :
Mochocki, Bren C. ; Lahiri, Kanishka ; Cadambi, Srihari ; Hu, X. Sharon
Author_Institution :
Dept. of Comput. Sci. & Eng., Notre Dame Univ.
fYear :
0
fDate :
0-0 0
Firstpage :
592
Lastpage :
597
Abstract :
Until recently, most 3D graphics applications had been regarded as too computationally intensive for devices other than desktop computers and gaming consoles. This notion is rapidly changing due to improving screen resolutions and computing capabilities of mass-market handheld devices such as cellular phones and PDAs. As the mobile 3D gaming industry is poised to expand, significant innovations are required to provide users with high-quality 3D experience under limited processing, memory and energy budgets that are characteristic of the mobile domain. Energy saving schemes such as dynamic voltage and frequency scaling (DVFS), as well as system-level power and performance optimization methods for mobile devices require accurate and fast workload prediction. In this paper, we address the problem of workload prediction for mobile 3D graphics. We propose and describe a signature-based estimation technique for predicting 3D graphics workloads. By analyzing a gaming benchmark, we show that monitoring specific parameters of the 3D pipeline provides better prediction accuracy over conventional approaches. We describe how signatures capture such parameters concisely to make accurate workload predictions. Signature-based prediction is computationally efficient because first, signatures are compact, and second, they do not require elaborate model evaluations. Thus, they are amenable to efficient, real-time prediction. A fundamental difference between signatures and standard history-based predictors is that signatures capture previous outcomes as well as the cause that led to the outcome, and use both to predict future outcomes. We illustrate the utility of signature-based workload estimation technique by using it as a basis for DVFS in 3D graphics pipelines
Keywords :
computer graphics; estimation theory; 3D graphics pipelines; 3D graphics workloads; 3D pipeline; DVFS; gaming benchmark; history-based predictors; mobile 3D graphics; signature-based workload estimation; workload prediction; Application software; Cellular phones; Computer graphics; Dynamic voltage scaling; Energy resolution; Frequency; Handheld computers; Personal digital assistants; Pipelines; Technological innovation; 3D Graphics; Algorithms; Design; Performance; dynamic voltage scaling; embedded systems; workload estimation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Design Automation Conference, 2006 43rd ACM/IEEE
Conference_Location :
San Francisco, CA
ISSN :
0738-100X
Print_ISBN :
1-59593-381-6
Type :
conf
DOI :
10.1109/DAC.2006.229296
Filename :
1688866
Link To Document :
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