• DocumentCode
    2471912
  • Title

    Using a rendering engine to support the development of immersive virtual reality applications

  • Author

    Santos, Selan Rodrigues dos ; De Oliveira, Jauvane Cavalvante ; Fraga, Luciane Machado ; Trenhago, Paulo Roberto ; Malfatti, Silvano Maneck

  • Author_Institution
    Dept. de Inf. e Mat. Aplic., Univ. Fed. do Rio Grande do Norte, Natal
  • fYear
    2008
  • fDate
    14-16 July 2008
  • Firstpage
    74
  • Lastpage
    79
  • Abstract
    This work presents the features of a exible realtime 3D graphics engine aimed at the development of multimedia applications and collaborative virtual environments. The engine, called EnCIMA (engine for collaborative and immersive multimedia applications), enables a quick development process of applications by providing a high level interface, which has been implemented using the C++ object-oriented programming paradigm. Important characteristics of the engine are the integration of several real time graphics techniques needed by visualization applications; access to network connection management to support collaboration; 3D sound capability; the support to various specialized interaction equipments such as 3D mice, haptic devices, 3D motion trackers, data-gloves, joypads, force feedback joysticks, and; the capacity to have rendering computation and Physics simulation assigned to GPUs and PPUs, respectively. The engine also enables the developer to choose how the scene should be rendered to, i.e. using standard display devices, stereoscopy, or even several simultaneous projection for spatially immersive displays. As part of the evaluation process, we have compared the performance of EnCIMA to a game engine and two scene graph toolkits, through the use of a testbed application.
  • Keywords
    C++ language; data visualisation; multimedia systems; object-oriented programming; rendering (computer graphics); virtual reality; 3D sound capability; C++ object-oriented programming; collaborative virtual environments; exible realtime 3D graphics engine; force feedback joysticks; graph toolkits; haptic devices; immersive virtual reality; rendering computation; rendering engine; Collaborative work; Displays; Engines; Graphics; Layout; Object oriented programming; Rendering (computer graphics); Virtual environment; Virtual reality; Visualization; Virtual reality engine; collaborative virtual reality; immersive application; real time rendering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Environments, Human-Computer Interfaces and Measurement Systems, 2008. VECIMS 2008. IEEE Conference on
  • Conference_Location
    Istanbul
  • Print_ISBN
    978-1-4244-1927-2
  • Electronic_ISBN
    978-1-4244-1928-9
  • Type

    conf

  • DOI
    10.1109/VECIMS.2008.4592756
  • Filename
    4592756