DocumentCode
2471912
Title
Using a rendering engine to support the development of immersive virtual reality applications
Author
Santos, Selan Rodrigues dos ; De Oliveira, Jauvane Cavalvante ; Fraga, Luciane Machado ; Trenhago, Paulo Roberto ; Malfatti, Silvano Maneck
Author_Institution
Dept. de Inf. e Mat. Aplic., Univ. Fed. do Rio Grande do Norte, Natal
fYear
2008
fDate
14-16 July 2008
Firstpage
74
Lastpage
79
Abstract
This work presents the features of a exible realtime 3D graphics engine aimed at the development of multimedia applications and collaborative virtual environments. The engine, called EnCIMA (engine for collaborative and immersive multimedia applications), enables a quick development process of applications by providing a high level interface, which has been implemented using the C++ object-oriented programming paradigm. Important characteristics of the engine are the integration of several real time graphics techniques needed by visualization applications; access to network connection management to support collaboration; 3D sound capability; the support to various specialized interaction equipments such as 3D mice, haptic devices, 3D motion trackers, data-gloves, joypads, force feedback joysticks, and; the capacity to have rendering computation and Physics simulation assigned to GPUs and PPUs, respectively. The engine also enables the developer to choose how the scene should be rendered to, i.e. using standard display devices, stereoscopy, or even several simultaneous projection for spatially immersive displays. As part of the evaluation process, we have compared the performance of EnCIMA to a game engine and two scene graph toolkits, through the use of a testbed application.
Keywords
C++ language; data visualisation; multimedia systems; object-oriented programming; rendering (computer graphics); virtual reality; 3D sound capability; C++ object-oriented programming; collaborative virtual environments; exible realtime 3D graphics engine; force feedback joysticks; graph toolkits; haptic devices; immersive virtual reality; rendering computation; rendering engine; Collaborative work; Displays; Engines; Graphics; Layout; Object oriented programming; Rendering (computer graphics); Virtual environment; Virtual reality; Visualization; Virtual reality engine; collaborative virtual reality; immersive application; real time rendering;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Environments, Human-Computer Interfaces and Measurement Systems, 2008. VECIMS 2008. IEEE Conference on
Conference_Location
Istanbul
Print_ISBN
978-1-4244-1927-2
Electronic_ISBN
978-1-4244-1928-9
Type
conf
DOI
10.1109/VECIMS.2008.4592756
Filename
4592756
Link To Document