DocumentCode
2472166
Title
Maximization of the resource production in RTS games through stochastic search and planning
Author
Naves, Thiago F. ; Lopes, Carlos R.
Author_Institution
Fac. of Comput., Fed. Univ. of Uberlandia, Uberlandia, Brazil
fYear
2012
fDate
14-17 Oct. 2012
Firstpage
2241
Lastpage
2246
Abstract
RTS games are an important field of research in Artificial Intelligence Planning. These games have many challenges for planning. RTS games are characterized by two important phases. The first one has to do with gathering resources and developing an army. In the second phase the resources produced are used in battles against enemies. Thus, the first phase is vital for success in the game and the power of the army developed directly reflects in the chances of victory. This work focuses on the choice of goals to be achieved during the game. To do this, we developed an approach for maximization of production resources based on stochastic search and planning. The results show the effectiveness of our approach in finding goals that increase the strength of the player army.
Keywords
computer games; military computing; planning (artificial intelligence); resource allocation; stochastic processes; RTS games; artificial intelligence planning; player army; resource gathering; resource production maximization; stochastic search; Games; Minerals; Planning; Production; Real-time systems; Simulated annealing; Switches; Goals; Planning; Real-Time Strategy Games; Resources; Search;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man, and Cybernetics (SMC), 2012 IEEE International Conference on
Conference_Location
Seoul
Print_ISBN
978-1-4673-1713-9
Electronic_ISBN
978-1-4673-1712-2
Type
conf
DOI
10.1109/ICSMC.2012.6378074
Filename
6378074
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