• DocumentCode
    2472166
  • Title

    Maximization of the resource production in RTS games through stochastic search and planning

  • Author

    Naves, Thiago F. ; Lopes, Carlos R.

  • Author_Institution
    Fac. of Comput., Fed. Univ. of Uberlandia, Uberlandia, Brazil
  • fYear
    2012
  • fDate
    14-17 Oct. 2012
  • Firstpage
    2241
  • Lastpage
    2246
  • Abstract
    RTS games are an important field of research in Artificial Intelligence Planning. These games have many challenges for planning. RTS games are characterized by two important phases. The first one has to do with gathering resources and developing an army. In the second phase the resources produced are used in battles against enemies. Thus, the first phase is vital for success in the game and the power of the army developed directly reflects in the chances of victory. This work focuses on the choice of goals to be achieved during the game. To do this, we developed an approach for maximization of production resources based on stochastic search and planning. The results show the effectiveness of our approach in finding goals that increase the strength of the player army.
  • Keywords
    computer games; military computing; planning (artificial intelligence); resource allocation; stochastic processes; RTS games; artificial intelligence planning; player army; resource gathering; resource production maximization; stochastic search; Games; Minerals; Planning; Production; Real-time systems; Simulated annealing; Switches; Goals; Planning; Real-Time Strategy Games; Resources; Search;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man, and Cybernetics (SMC), 2012 IEEE International Conference on
  • Conference_Location
    Seoul
  • Print_ISBN
    978-1-4673-1713-9
  • Electronic_ISBN
    978-1-4673-1712-2
  • Type

    conf

  • DOI
    10.1109/ICSMC.2012.6378074
  • Filename
    6378074