DocumentCode :
2472166
Title :
Maximization of the resource production in RTS games through stochastic search and planning
Author :
Naves, Thiago F. ; Lopes, Carlos R.
Author_Institution :
Fac. of Comput., Fed. Univ. of Uberlandia, Uberlandia, Brazil
fYear :
2012
fDate :
14-17 Oct. 2012
Firstpage :
2241
Lastpage :
2246
Abstract :
RTS games are an important field of research in Artificial Intelligence Planning. These games have many challenges for planning. RTS games are characterized by two important phases. The first one has to do with gathering resources and developing an army. In the second phase the resources produced are used in battles against enemies. Thus, the first phase is vital for success in the game and the power of the army developed directly reflects in the chances of victory. This work focuses on the choice of goals to be achieved during the game. To do this, we developed an approach for maximization of production resources based on stochastic search and planning. The results show the effectiveness of our approach in finding goals that increase the strength of the player army.
Keywords :
computer games; military computing; planning (artificial intelligence); resource allocation; stochastic processes; RTS games; artificial intelligence planning; player army; resource gathering; resource production maximization; stochastic search; Games; Minerals; Planning; Production; Real-time systems; Simulated annealing; Switches; Goals; Planning; Real-Time Strategy Games; Resources; Search;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man, and Cybernetics (SMC), 2012 IEEE International Conference on
Conference_Location :
Seoul
Print_ISBN :
978-1-4673-1713-9
Electronic_ISBN :
978-1-4673-1712-2
Type :
conf
DOI :
10.1109/ICSMC.2012.6378074
Filename :
6378074
Link To Document :
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