DocumentCode
2475377
Title
Long-term hand tele-rehabilitation on the playstation 3: Benefits and challenges
Author
Burdea, Grigore C. ; Jain, Abhishek ; Rabin, Bryan ; Pellosie, Richard ; Golomb, Meredith
Author_Institution
Tele-Rehabilitation Inst., Rutgers Univ., Piscataway, NJ, USA
fYear
2011
fDate
Aug. 30 2011-Sept. 3 2011
Firstpage
1835
Lastpage
1838
Abstract
Rehabilitation interventions for the hand have shown benefits for children with Hemiplegia due to cerebral palsy or traumatic brain injury. Longer interventions are facilitated if training is provided in the patient´s home, due to easier access to care and reduced impact on school or work activities. Providing remote rehabilitation over lengthy periods of time has however its own challenges. This paper presents two pediatric patients with hemiplegia, who practiced virtual hand rehabilitation games using a modified PlayStation 3 and 5DT sensing gloves. Despite severe initial hand spasticity, and occasional technology shortcomings, the subjects practiced for about 14 months, and 6 months, respectively. Game performance data for the second patient is presented. Follow-up evaluations 14 months from the removal of the PlayStation 3 from the home of the child with cerebral palsy showed that the patient had good retention in terms of grasp strength, hand function and bone health. Challenges of long-term home tele-rehabilitation are also discussed.
Keywords
biomechanics; bone; computer games; data gloves; medical disorders; paediatrics; patient rehabilitation; telemedicine; virtual reality; 5DT sensing gloves; bone health; cerebral palsy; grasp strength; hand function; hemiplegia; long term hand telerehabilitation; pediatric patients; playstation 3; severe initial hand spasticity; time 14 month; time 6 month; traumatic brain injury; virtual hand rehabilitation games; Bones; Educational institutions; Games; Medical treatment; Thumb; Virtual reality; Adolescent; Biofeedback, Psychology; Child; Exercise Therapy; Female; Hemiplegia; Humans; Therapy, Computer-Assisted; Treatment Outcome; User-Computer Interface; Video Games;
fLanguage
English
Publisher
ieee
Conference_Titel
Engineering in Medicine and Biology Society, EMBC, 2011 Annual International Conference of the IEEE
Conference_Location
Boston, MA
ISSN
1557-170X
Print_ISBN
978-1-4244-4121-1
Electronic_ISBN
1557-170X
Type
conf
DOI
10.1109/IEMBS.2011.6090522
Filename
6090522
Link To Document