• DocumentCode
    2475377
  • Title

    Long-term hand tele-rehabilitation on the playstation 3: Benefits and challenges

  • Author

    Burdea, Grigore C. ; Jain, Abhishek ; Rabin, Bryan ; Pellosie, Richard ; Golomb, Meredith

  • Author_Institution
    Tele-Rehabilitation Inst., Rutgers Univ., Piscataway, NJ, USA
  • fYear
    2011
  • fDate
    Aug. 30 2011-Sept. 3 2011
  • Firstpage
    1835
  • Lastpage
    1838
  • Abstract
    Rehabilitation interventions for the hand have shown benefits for children with Hemiplegia due to cerebral palsy or traumatic brain injury. Longer interventions are facilitated if training is provided in the patient´s home, due to easier access to care and reduced impact on school or work activities. Providing remote rehabilitation over lengthy periods of time has however its own challenges. This paper presents two pediatric patients with hemiplegia, who practiced virtual hand rehabilitation games using a modified PlayStation 3 and 5DT sensing gloves. Despite severe initial hand spasticity, and occasional technology shortcomings, the subjects practiced for about 14 months, and 6 months, respectively. Game performance data for the second patient is presented. Follow-up evaluations 14 months from the removal of the PlayStation 3 from the home of the child with cerebral palsy showed that the patient had good retention in terms of grasp strength, hand function and bone health. Challenges of long-term home tele-rehabilitation are also discussed.
  • Keywords
    biomechanics; bone; computer games; data gloves; medical disorders; paediatrics; patient rehabilitation; telemedicine; virtual reality; 5DT sensing gloves; bone health; cerebral palsy; grasp strength; hand function; hemiplegia; long term hand telerehabilitation; pediatric patients; playstation 3; severe initial hand spasticity; time 14 month; time 6 month; traumatic brain injury; virtual hand rehabilitation games; Bones; Educational institutions; Games; Medical treatment; Thumb; Virtual reality; Adolescent; Biofeedback, Psychology; Child; Exercise Therapy; Female; Hemiplegia; Humans; Therapy, Computer-Assisted; Treatment Outcome; User-Computer Interface; Video Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Engineering in Medicine and Biology Society, EMBC, 2011 Annual International Conference of the IEEE
  • Conference_Location
    Boston, MA
  • ISSN
    1557-170X
  • Print_ISBN
    978-1-4244-4121-1
  • Electronic_ISBN
    1557-170X
  • Type

    conf

  • DOI
    10.1109/IEMBS.2011.6090522
  • Filename
    6090522