• DocumentCode
    2476087
  • Title

    To develop the ubiquitous adventure RPG (role play game) game-based learning system

  • Author

    Chen, Jui-Hung ; Shih, Timothy K. ; Chen, Jui-Yi

  • Author_Institution
    Dept. of Inf. Manage., Chung Hua Univ., Hsinchu, Taiwan
  • fYear
    2012
  • fDate
    14-17 Oct. 2012
  • Firstpage
    2973
  • Lastpage
    2978
  • Abstract
    Now a day, due to the advanced computer and network technologies, we could find that more and more e-learning platforms has been developed. But they may not easily acceptable for learners and to promote their learning motivation efficiently. Game-Based Learning could be a way to attract people to enjoy their learning activities. In this research, we have developed the Ubiquitous Adventure RPG (Role Play Game) Game-Based Learning system. We also make an effort on development the system according to the learning game experience. We hope that the Game-Based Learning system could provide the authentic research example on the Game-Based Learning domain.
  • Keywords
    computer aided instruction; computer games; human factors; ubiquitous computing; computer technology; elearning platform; learning motivation; network technology; role play game; ubiquitous adventure RPG game-based learning system; Computer architecture; Games; Game-Based Learning; Game-Design; Learning Design; Learning Model; Ubiquitous computing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man, and Cybernetics (SMC), 2012 IEEE International Conference on
  • Conference_Location
    Seoul
  • Print_ISBN
    978-1-4673-1713-9
  • Electronic_ISBN
    978-1-4673-1712-2
  • Type

    conf

  • DOI
    10.1109/ICSMC.2012.6378247
  • Filename
    6378247