DocumentCode
2476087
Title
To develop the ubiquitous adventure RPG (role play game) game-based learning system
Author
Chen, Jui-Hung ; Shih, Timothy K. ; Chen, Jui-Yi
Author_Institution
Dept. of Inf. Manage., Chung Hua Univ., Hsinchu, Taiwan
fYear
2012
fDate
14-17 Oct. 2012
Firstpage
2973
Lastpage
2978
Abstract
Now a day, due to the advanced computer and network technologies, we could find that more and more e-learning platforms has been developed. But they may not easily acceptable for learners and to promote their learning motivation efficiently. Game-Based Learning could be a way to attract people to enjoy their learning activities. In this research, we have developed the Ubiquitous Adventure RPG (Role Play Game) Game-Based Learning system. We also make an effort on development the system according to the learning game experience. We hope that the Game-Based Learning system could provide the authentic research example on the Game-Based Learning domain.
Keywords
computer aided instruction; computer games; human factors; ubiquitous computing; computer technology; elearning platform; learning motivation; network technology; role play game; ubiquitous adventure RPG game-based learning system; Computer architecture; Games; Game-Based Learning; Game-Design; Learning Design; Learning Model; Ubiquitous computing;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man, and Cybernetics (SMC), 2012 IEEE International Conference on
Conference_Location
Seoul
Print_ISBN
978-1-4673-1713-9
Electronic_ISBN
978-1-4673-1712-2
Type
conf
DOI
10.1109/ICSMC.2012.6378247
Filename
6378247
Link To Document