DocumentCode :
2476728
Title :
Framework of wargame CGF system based on multi-agent
Author :
Tan, Xin ; Lai, Shiming ; Wang, Wei ; Zhang, Maojun
Author_Institution :
Sch. of Inf. Syst. & Manage., Nat. Univ. of Defense Technol., Changsha, China
fYear :
2012
fDate :
14-17 Oct. 2012
Firstpage :
3141
Lastpage :
3146
Abstract :
Compared with other large-scale warfare simulation systems, wargame, as a traditional type of warfare simulations, has the advantages of low cost, convenience, practicability, etc. In order to realize Human-Computer Confrontation, Computer Generated Forces (CGF) technology has been added to wargame, which would enhance wargame´s training and decision support ability. Based on computerization of “Future: Korea War” which is a strategic-level wargame, this paper presents a framework of wargame CGF system based on multi-agent and defines its Atomic Action Library. The framework and the Atomic Action Library provide the basic platform for farther research on the intelligent behaviors of each agent in wargame CGF system.
Keywords :
decision support systems; human computer interaction; military computing; multi-agent systems; software libraries; training; Future: Korea War; atomic action library; computer generated forces technology; decision support ability; human-computer confrontation; intelligent behaviors; large-scale warfare simulation systems; multiagent-based wargame CGF system; strategic-level wargame; wargame training; Adaptation models; Cognition; Computational modeling; Computers; Decision making; Libraries; Logistics; CGF; multi-agent; system framework; wargame;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man, and Cybernetics (SMC), 2012 IEEE International Conference on
Conference_Location :
Seoul
Print_ISBN :
978-1-4673-1713-9
Electronic_ISBN :
978-1-4673-1712-2
Type :
conf
DOI :
10.1109/ICSMC.2012.6378274
Filename :
6378274
Link To Document :
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