DocumentCode
2477022
Title
The online ouija board : A testbed for multi-party control of dynamical systems
Author
Barral, Jérôme ; Wilson, Robert ; Langbort, Cédric
Author_Institution
Dept. of Aerosp. Eng., Univ. of Illinois at Urbana-Champaign, Urbana, IL, USA
fYear
2009
fDate
10-12 June 2009
Firstpage
872
Lastpage
877
Abstract
We introduce the online ouija board, a multiplayer server-based game in which a team of agents must coordinate their control actions in real-time, so as to drive a token across a board and spell as many words as possible in a given time. This ouija game presents several of the typical features of multi-party control systems, namely: (i) it is a networked control system, since messages between the players´ individual computers and the server are affected by asynchronism, delays, and possible packet drops; (ii) it is a team theoretic/distributed decision problem, since different players have authority over different inputs, and individual choices influence the information available to other players, and (iii) it is a distributed design problem, since, when no communication is allowed, each player control law must be chosen independently, with access to a partial description of the token´s dynamics. In this paper, we propose a simple model of the ouija board which, while assuming away the complications due to (i) and (ii), allows us to focus on the distributed design aspect of the problem mentioned in (iii). We show that simple control strategies exist, which require players to know the token´s position and their own actuation direction, but nothing about their teammates´ directions or input values. We then compare this simple strategy to the choices made by actual human players in the ouija game, and discuss the role that team communication may play in these choices.
Keywords
computer games; control engineering computing; distributed control; time-varying systems; dynamical systems; multi-party control systems; multiplayer server-based game; networked control system; online ouija board; Communication system control; Computer networks; Control systems; Distributed computing; Game theory; Humans; Network servers; Networked control systems; Real time systems; System testing;
fLanguage
English
Publisher
ieee
Conference_Titel
American Control Conference, 2009. ACC '09.
Conference_Location
St. Louis, MO
ISSN
0743-1619
Print_ISBN
978-1-4244-4523-3
Electronic_ISBN
0743-1619
Type
conf
DOI
10.1109/ACC.2009.5160646
Filename
5160646
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