• DocumentCode
    2481194
  • Title

    The initiative experiments for utilizing real cards in online Trading Card Game

  • Author

    Kim, Jong-Hyoun ; Cho, Teresa

  • Author_Institution
    Dept. of Gameware, Kaywon Sch. of Art & Design, Euwang, South Korea
  • fYear
    2010
  • fDate
    Nov. 30 2010-Dec. 2 2010
  • Firstpage
    182
  • Lastpage
    185
  • Abstract
    Current virtual game interfaces can´t comprehend our metaphor, can´t reflect on our natural behavior aspect, can´t make us immerse into a game, and makes a barrier between virtual game space and our real behavior. It is very challenging issue to use real objects tightly related to human-being´s behaviors or reactions for interacting with game applications. Interactive AR interfaces may augment users´ perception of the real world by adding virtual information to it. In addition, users´ interaction with the system may be augmented, making the computer as seamlessly as possible. We attempted an experiment on camera-based interface for online TCG game application which emits excellence of AR. This experiment uses real TCG cards which are recognized by texture based AR algorithm. These initiative experiments not only guarantee the consistency between the game-player´s behaviors and the gaming environment, but also make real and virtual world seamless. This consistency increases friendliness and immersion to a game as well as the ability of bodily sensation for a game. This new interface takes the results of human-being´s behaviors as input event, and will open the new field of digital interfaces for forthcoming ubiquitous computing.
  • Keywords
    augmented reality; behavioural sciences computing; computer games; human computer interaction; ubiquitous computing; user interfaces; camera-based interface; human-being behavior; interactive AR interfaces; online TCG game; online trading card game; real cards; texture; ubiquitous computing; user interaction; user perception; virtual information; Computer vision; Conferences; Games; Image motion analysis; Image recognition; Pixel; Tracking; Augmeted Reality; TCG game interface; camera-based; immersion to game; markerless;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Sciences and Convergence Information Technology (ICCIT), 2010 5th International Conference on
  • Conference_Location
    Seoul
  • Print_ISBN
    978-1-4244-8567-3
  • Electronic_ISBN
    978-89-88678-30-5
  • Type

    conf

  • DOI
    10.1109/ICCIT.2010.5711053
  • Filename
    5711053