• DocumentCode
    2482906
  • Title

    Graphics optimization for J2ME compatible mobile phones

  • Author

    Valdin, Igor

  • Author_Institution
    Motorola GSG-Russia, St. Petersburg
  • fYear
    0
  • fDate
    0-0 0
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Nowadays the high-resolution color screen becomes an inseparable component of modern mobile phones. Popular games, movies and 3D graphics capabilities require effective image rendering which is a task for both hardware and software engineers. The article is dedicated to the acceleration of low level graphics for J2ME based applications. It covers several aspects: algorithmic optimizations, use of embedded hardware accelerators, graphics performance measurement. Some high speed 2D graphics algorithms and most popular J2ME graphics benchmarks are considered. The issues related to the use of hardware graphics accelerators are discussed. And finally, practical results of low-level graphics optimization on Motorola phones are shown
  • Keywords
    benchmark testing; image resolution; mobile handsets; rendering (computer graphics); 2D graphics optimization; J2ME compatible mobile phones; Motorola phones; benchmarks; embedded hardware accelerator; graphics performance measurement; high-resolution color screen; image rendering; Acceleration; Displays; Engineering drawings; Graphics; Hardware; Java; Manufacturing; Mobile handsets; Motion pictures; Rendering (computer graphics); benchmarks; graphics optimization; j2me; mobile phones;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics, 2006. ISCE '06. 2006 IEEE Tenth International Symposium on
  • Conference_Location
    St. Petersburg
  • Print_ISBN
    1-4244-0216-6
  • Type

    conf

  • DOI
    10.1109/ISCE.2006.1689462
  • Filename
    1689462