DocumentCode
2482906
Title
Graphics optimization for J2ME compatible mobile phones
Author
Valdin, Igor
Author_Institution
Motorola GSG-Russia, St. Petersburg
fYear
0
fDate
0-0 0
Firstpage
1
Lastpage
4
Abstract
Nowadays the high-resolution color screen becomes an inseparable component of modern mobile phones. Popular games, movies and 3D graphics capabilities require effective image rendering which is a task for both hardware and software engineers. The article is dedicated to the acceleration of low level graphics for J2ME based applications. It covers several aspects: algorithmic optimizations, use of embedded hardware accelerators, graphics performance measurement. Some high speed 2D graphics algorithms and most popular J2ME graphics benchmarks are considered. The issues related to the use of hardware graphics accelerators are discussed. And finally, practical results of low-level graphics optimization on Motorola phones are shown
Keywords
benchmark testing; image resolution; mobile handsets; rendering (computer graphics); 2D graphics optimization; J2ME compatible mobile phones; Motorola phones; benchmarks; embedded hardware accelerator; graphics performance measurement; high-resolution color screen; image rendering; Acceleration; Displays; Engineering drawings; Graphics; Hardware; Java; Manufacturing; Mobile handsets; Motion pictures; Rendering (computer graphics); benchmarks; graphics optimization; j2me; mobile phones;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics, 2006. ISCE '06. 2006 IEEE Tenth International Symposium on
Conference_Location
St. Petersburg
Print_ISBN
1-4244-0216-6
Type
conf
DOI
10.1109/ISCE.2006.1689462
Filename
1689462
Link To Document