DocumentCode :
2488382
Title :
Design the Time-Interval Based Fairness Partitioning Method in DVE
Author :
Won, Dongkee ; Kim, Beobkyun ; Chung, Seungjong ; An, Dongun
Author_Institution :
Chonbuk Nat. Univ., Jeonju
fYear :
2007
fDate :
23-24 Nov. 2007
Firstpage :
81
Lastpage :
85
Abstract :
MMORPGs may involve a great number of concurrent players, and those servers usually have to manage hundred, or even thousands of avatars coexisting in the same virtual world. So if failing to send a command or an event message, or sending it too late may cause damages to the avatar evolution(death, injury, loss of resources), and may result in unjustified penalties for the player. Many policies could be defined to realize a ranking evaluation of available servers. Unfortunately, due to the highly dynamic characteristics of server loads and network performances, any optimal allocation would soon become sub-optimal. In order to solve those problems we propose the "time-interval based fairness partitioning method" (TIP). TIP will distribute the avatar to the game server equally in order to avoid the problems form the unfairness of game servers load.
Keywords :
avatars; computer games; DVE; MMORPG; avatars; game server; time-interval based fairness partitioning method; Avatars; Concurrent computing; Design engineering; Information technology; Military computing; Network servers; Search methods; Technology management; Virtual environment; Web server;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Technology Convergence, 2007. ISITC 2007. International Symposium on
Conference_Location :
Joenju
Print_ISBN :
0-7695-3045-1
Electronic_ISBN :
978-0-7695-3045-1
Type :
conf
DOI :
10.1109/ISITC.2007.43
Filename :
4410610
Link To Document :
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