DocumentCode
2488449
Title
Advanced GPU-based state-preserving particle system
Author
Cai, Xingquan ; Li, Jinhong ; Yang, Jian ; Su, Zhitong
Author_Institution
Coll. of Inf. Eng., North China Univ. of Technol., Beijing
fYear
2008
fDate
25-27 June 2008
Firstpage
4236
Lastpage
4240
Abstract
In this paper, we present a new method to build advanced particle system on GPU and the particle system is a state-preserving simulation system. The method processes the birth and death of particles via index on CPU and uses a pair of floating point textures on GPU to store the dynamic attributes of particles. This method also updates the dynamic attributes of particles, handles the collision between particles and other models and renders the system on GPU. We also provide a three-layers hierarchical structure to manage the particle system and batch rendering the particles having the similar attributes. Finally, the experiments prove that our method is feasible and high performance.
Keywords
computer graphic equipment; rendering (computer graphics); GPU-based state-preserving particle system; batch rendering; dynamic attributes; floating point textures; graphics processing unit; Automation; Central Processing Unit; Clouds; Computational modeling; Computer graphics; Educational institutions; Games; History; Intelligent control; Rendering (computer graphics); Floating Point Textures; GPU (Graphics Processing Unit); collision detection; particle system; state-preserving simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Control and Automation, 2008. WCICA 2008. 7th World Congress on
Conference_Location
Chongqing
Print_ISBN
978-1-4244-2113-8
Electronic_ISBN
978-1-4244-2114-5
Type
conf
DOI
10.1109/WCICA.2008.4593602
Filename
4593602
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