DocumentCode :
2489063
Title :
Self-organizing neural networks for behavior modeling in games
Author :
Feng, Shu ; Tan, Ah-Hwee
Author_Institution :
Sch. of Comput. Eng., Nanyang Technol. Univ., Singapore, Singapore
fYear :
2010
fDate :
18-23 July 2010
Firstpage :
1
Lastpage :
8
Abstract :
This paper proposes self-organizing neural networks for modeling behavior of non-player characters (NPC) in first person shooting games. Specifically, two classes of self-organizing neural models, namely Self-Generating Neural Networks (SGNN) and Fusion Architecture for Learning and Cognition (FALCON) are used to learn non-player characters´ behavior rules according to recorded patterns. Behavior learning abilities of these two models are investigated by learning specific sample Bots in the Unreal Tournament game in a supervised manner. Our empirical experiments demonstrate that both SGNN and FALCON are able to recognize important behavior patterns and learn the necessary knowledge to operate in the Unreal environment. Comparing with SGNN, FALCON is more effective in behavior learning, in terms of lower complexity and higher fighting competency.
Keywords :
behavioural sciences computing; computer games; neural nets; pattern recognition; sport; behavior learning; behavior modeling; fusion architecture; nonplayer character; pattern recognition; person shooting game; sample Bots; self generating neural network; self organizing neural network; unreal tournament game; Artificial neural networks; Games; Neurons; Robots; Supervised learning; Training; Weapons;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Neural Networks (IJCNN), The 2010 International Joint Conference on
Conference_Location :
Barcelona
ISSN :
1098-7576
Print_ISBN :
978-1-4244-6916-1
Type :
conf
DOI :
10.1109/IJCNN.2010.5596471
Filename :
5596471
Link To Document :
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