DocumentCode
2491239
Title
Evolution of aerospace simulation: From immersive Virtual Reality to serious games
Author
Stone, Robert J. ; Panfilov, Peter B. ; Shukshunov, Valentin E.
Author_Institution
Sch. of Electron., Electr. & Comput. Eng., Univ. of Birmingham, Birmingham, UK
fYear
2011
fDate
9-11 June 2011
Firstpage
655
Lastpage
662
Abstract
In this paper we provide a retrospective overview of the evolution of simulation hardware and software technologies, beginning from the early days of the NASA VIEW Virtual Reality system, the European Space Agency´s first steps in exploring the capabilities and limitations of immersive technologies for visualization and training, and developments underpinning the delivery of the first interactive 3D model of the Roscosmos Virtual Mir Space Station. Today´s best practice, latest developments and future concepts of human-in-the-loop (HITL) simulation for the aerospace industry will be presented. The paper discusses additional findings relating to the exploitation and testing of a range of recent VR and serious games applications of relevance to aerospace research, development, education and training in the UK and Russia and seeks to define those issues demanding urgent consideration.
Keywords
aerospace industry; aerospace simulation; computer games; hardware-software codesign; solid modelling; virtual reality; 3D model; aerospace industry; aerospace simulation; hardware-software technology; human-in-the-loop; serious games; virtual reality; Aerospace electronics; Aerospace industry; Aircraft; Games; Maintenance engineering; Solid modeling; Training; aerospace simulation; human-in-the-loop simulation; interactive 3D graphics; serious games; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Recent Advances in Space Technologies (RAST), 2011 5th International Conference on
Conference_Location
Istanbul
Print_ISBN
978-1-4244-9617-4
Type
conf
DOI
10.1109/RAST.2011.5966921
Filename
5966921
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