• DocumentCode
    2492849
  • Title

    An innovative VR-based vestibular rehabilitation system

  • Author

    Yeh, Shih-Ching ; Wang, Pa-Chun ; Hung, Yen-Po ; Chang, Chia-Huang ; Chen, Shuya ; Su, Mu-Chun ; Chen, Hsueh-Lin

  • Author_Institution
    Dept. of Comput. Sci. & Inf. Eng., Nat. Central Univ., Taoyuan, Taiwan
  • fYear
    2012
  • fDate
    10-13 Oct. 2012
  • Firstpage
    213
  • Lastpage
    217
  • Abstract
    Dizziness caused by peripheral vestibular nerve disease might lead to the imbalance of center of gravity, which in turn might affect the quality of daily life. Vestibular function rehabilitation exercise is thought to be able to improve the symptom of dizziness effectively. However, since rehabilitation process is boring, lacks of challenges and adaptive training contents and lacks of assessment method based on exercise analysis, the effectiveness of rehabilitation exercise is thus reduced. In this research, Cawthorne-Cooksey vestibular rehabilitation training exercise in clinical use was modified as an innovative interactive rehabilitation training system in which stereo imagimg, interactive technology and game technology were applied. In this research, clinical test (17 subjects, 6 training sessions) has been successfully carried out, during the experimental process, the task performance data, the time-history of the deviation distribution of center of gravity and subjective feeling questionnaire survey data of the patient is completely measured and recorded. The experimental result has verified the functionalities of this system, in the mean time, through the task performance evaluation and the analysis of level of balance, the medical effect of this system in assisting the patient to perform dizziness rehabilitation training has been proved, and the clinical observation also shows that the patient has higher willingness and motive to use such new system to perform rehabilitation.
  • Keywords
    computer games; diseases; ear; mechanoception; medical computing; neurophysiology; patient rehabilitation; three-dimensional displays; virtual reality; Cawthorne-Cooksey vestibular rehabilitation training exercise; VR-based vestibular rehabilitation system; center-of-gravity imbalance; deviation distribution; deviation time history; dizziness; game technology; innovative interactive rehabilitation training system; interactive technology; peripheral vestibular nerve disease; stereo imaging; subjective feeling questionnaire survey; task performance data; Finishing; Games; Gravity; Head; Indexes; Medical treatment; Training; Virtual reality; rehabilitation; vertigo; vestibular dysfunction;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    e-Health Networking, Applications and Services (Healthcom), 2012 IEEE 14th International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    978-1-4577-2039-0
  • Electronic_ISBN
    978-1-4577-2038-3
  • Type

    conf

  • DOI
    10.1109/HealthCom.2012.6379410
  • Filename
    6379410