Title :
Fighting game skill evaluation method using surface EMG signal
Author :
Taneichi, Takashi ; Toda, Masashi
Author_Institution :
FUN, Future Univ. Hakodate, Hakodate, Japan
Abstract :
Fighting game is one of the video games which 2 players fighting in screen by controlling characters. While skilled fighting game players are perceived to have great reflex or judgment like chess players, there is no precise skill evaluation method. In this paper, we suggested surface EMG signal as fighting game skill evaluation method. In the experiment, we divide 10 subjects into skilled group and unskilled group by inputting trial. Furthermore, we measured EMG of their left arms and derived average rectified value. As a result, there were no significant difference of input power, but were input timing between 2 groups.
Keywords :
computer games; electromyography; medical signal processing; chess players; fighting game skill evaluation method; precise skill evaluation method; skilled fighting game players; surface EMG signal; video games; Conferences; Educational institutions; Electrodes; Electromyography; Games; Timing; EMG; fighting game; skill evaluation;
Conference_Titel :
Consumer Electronics (GCCE), 2012 IEEE 1st Global Conference on
Conference_Location :
Tokyo
Print_ISBN :
978-1-4673-1500-5
DOI :
10.1109/GCCE.2012.6379550