• DocumentCode
    2495767
  • Title

    An optimal parallel algorithm for volume ray casting

  • Author

    Goel, Vineet ; Mukherjee, Amar

  • Author_Institution
    Dept. of Comput. Sci., Central Florida Univ., Orlando, FL, USA
  • fYear
    1995
  • fDate
    6-9 Feb 1995
  • Firstpage
    238
  • Lastpage
    245
  • Abstract
    Volume rendering by ray casting is a computationally expensive problem. For interactive volume visualization, rendering has to be done in real time (30 frames/sec). Since the typical 3-D dataset size is 256 3 the use of parallel processing is imperative. In this paper, we present an O(log n) EREW algorithm for volume rendering using O(n3) processors which can be optimized to O(log3 n) time using O(n3/log3 n) processors. We have implemented our algorithm on MasPar MP1200. The implementation results show that a frame from 2563 data size is generated in 11 seconds using 4096 processors. This time can be further reduced by using a large number of processors
  • Keywords
    parallel algorithms; rendering (computer graphics); EREW algorithm; interactive volume visualization; parallel algorithm; ray casting; rendering; volume ray casting; volume rendering; volume visualization; Casting; Computer architecture; Computer science; Costs; Data visualization; Interpolation; Parallel algorithms; Parallel processing; Prototypes; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Frontiers of Massively Parallel Computation, 1995. Proceedings. Frontiers '95., Fifth Symposium on the
  • Conference_Location
    McLean, VA
  • Print_ISBN
    0-8186-6965-9
  • Type

    conf

  • DOI
    10.1109/FMPC.1995.380443
  • Filename
    380443