DocumentCode
2496246
Title
Using the cognitive walkthrough to improve the design of a visual programming experiment
Author
Green, T.R.G. ; Burnett, M.M. ; Ko, A.J. ; Rothermel, K.J. ; Cook, C.R. ; Schonfeld, J.
Author_Institution
Comput.-Based Learning Unit, Leeds Univ., UK
fYear
2000
fDate
2000
Firstpage
172
Lastpage
179
Abstract
Visual programming languages aim to promote usability, but are rarely examined for it. One reason is the difficulty of designing successful experimental evaluations. We propose the cognitive walkthrough as an aid to improve experimental designs. This is a novel application of an HCI-derived technique designed for evaluating interfaces rather than experiments. The technique focuses on the potential difficulties of novice users and is therefore particularly suited for evaluating the programming situation, which is knowledge-based and non-routine. We describe an empirical study performed without benefit of a walkthrough and show how the study was improved by a series of walkthroughs. We found the method to be quick to use, effective at improving the experimental design, and usable by non-specialists
Keywords
human factors; visual languages; visual programming; cognitive walkthrough; experimental designs; novice users; usability; visual programming experiment; visual programming languages; Animation; Application software; Computer errors; Computer languages; Delay; Design for experiments; Human computer interaction; Testing; Usability; Working environment noise;
fLanguage
English
Publisher
ieee
Conference_Titel
Visual Languages, 2000. Proceedings. 2000 IEEE International Symposium on
Conference_Location
Seattle, WA
ISSN
1049-2615
Print_ISBN
0-7695-0840-5
Type
conf
DOI
10.1109/VL.2000.874381
Filename
874381
Link To Document