DocumentCode :
2496864
Title :
A Method for Large-Scale Terrain Rendering Based-on GPU
Author :
Zhu, Yi ; Shi, Xiong ; Li, Xiaoli
Author_Institution :
Coll. of Software Eng., CUIT, Chengdu, China
Volume :
2
fYear :
2010
fDate :
24-25 April 2010
Firstpage :
211
Lastpage :
214
Abstract :
This paper presents a method for large-scale terrain rendering based on GPU programming. The total terrain data is partitioned into many smaller pages evenly, and the real-time scheduling for massive terrain data is realized with viewpoint-based pre-loading method and the page buffer pool management technology. With the idea of LOD algorithm, each page is divided into some sub-blocks for batch rendering, and the cracking processing between sub-blocks of different levels is advanced to the pre-processing stage, so that the real-time operation on CPU is reduced. Experience has shown that the algorithm of this paper can make CPU and GPU work more harmonious, and the efficient rendering for large-area three-dimensional terrain is realized.
Keywords :
computer graphic equipment; coprocessors; rendering (computer graphics); scheduling; terrain mapping; GPU programming; LOD algorithm; batch rendering; cracking processing; large-scale terrain rendering; page buffer pool management technology; real-time scheduling; viewpoint-based pre-loading method; Educational institutions; Graphics; Information technology; Large-scale systems; Mesh generation; Processor scheduling; Rendering (computer graphics); Software engineering; Videoconference; Yarn;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia and Information Technology (MMIT), 2010 Second International Conference on
Conference_Location :
Kaifeng
Print_ISBN :
978-0-7695-4008-5
Electronic_ISBN :
978-1-4244-6602-3
Type :
conf
DOI :
10.1109/MMIT.2010.142
Filename :
5474363
Link To Document :
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