• DocumentCode
    2497208
  • Title

    Using scalp electrical biosignals to control an object by concentration and relaxation tasks: Design and evaluation

  • Author

    George, Laurent ; Lotte, Fabien ; Abad, Raquel Viciana ; Lécuyer, Anatole

  • Author_Institution
    INRIA, France
  • fYear
    2011
  • fDate
    Aug. 30 2011-Sept. 3 2011
  • Firstpage
    6299
  • Lastpage
    6302
  • Abstract
    In this paper we explore the use of electrical biosignals measured on scalp and corresponding to mental relaxation and concentration tasks in order to control an object in a video game. To evaluate the requirements of such a system in terms of sensors and signal processing we compare two designs. The first one uses only one scalp electroencephalographic (EEG) electrode and the power in the alpha frequency band. The second one uses sixteen scalp EEG electrodes and machine-learning methods. The role of muscular activity is also evaluated using five electrodes positioned on the face and the neck. Results show that the first design enabled 70% of the participants to successfully control the game, whereas 100% of the participants managed to do it with the second design based on machine learning. Subjective questionnaires confirm these results: users globally felt to have control in both designs, with an increased feeling of control in the second one. Offline analysis of face and neck muscle activity shows that this activity could also be used to distinguish between relaxation and concentration tasks. Results suggest that the combination of muscular and brain activity could improve performance of this kind of system. They also suggest that muscular activity has probably been recorded by EEG electrodes.
  • Keywords
    biomedical electrodes; electroencephalography; muscle; neurophysiology; EEG; alpha frequency band; concentration tasks; face and neck muscle activity; machine-learning methods; mental relaxation; muscular activity; scalp electrical biosignals; Electrodes; Electroencephalography; Electromyography; Face; Games; Neck; Scalp; Adult; Artificial Intelligence; Brain; Computer Systems; Electrodes; Electroencephalography; Electromyography; Electrophysiology; Female; Humans; Male; Muscles; Questionnaires; Scalp; Signal Processing, Computer-Assisted; Time Factors; User-Computer Interface;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Engineering in Medicine and Biology Society, EMBC, 2011 Annual International Conference of the IEEE
  • Conference_Location
    Boston, MA
  • ISSN
    1557-170X
  • Print_ISBN
    978-1-4244-4121-1
  • Electronic_ISBN
    1557-170X
  • Type

    conf

  • DOI
    10.1109/IEMBS.2011.6091554
  • Filename
    6091554